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Clockwork Titan Moss

DEX
4
STR
7
BODY
7
INT
1
WILL
1
MIND
2
INFL
9
AURA
2
SPIRIT
2
Initiative
14
Hero Points
100

POWERS

(* Linked Powers)
-
  • Stretching: 5
  • Projectile Weapons (Thorns): 4
  • Sonic Beam: 7
  • Extra Limb (x4): 4
  • Acid Touch: 3
  • Control (wi-fi enabled machines): 8
  • BONUSES AND LIMITATIONS

    - Projectile Weapons (Thorns): On a successful hit, RAPs attack victim's Mind, not Body. Zero mind = asleep

     

    SKILLS

    (* Linked Skills)
    -
  • Thief (stealth): 3
  • Gadgetry: 7
  • Military Science (Field Command): 7
  • ADVANTAGES

    DRAWBACKS

    -
  • Strange Appearance
  • Vulnerability: weed killer (because parts of its components, such as 'plant wiring' are plants)
  • OCCUPATION AND WEALTH

    Construct
    : Wealth 0 ( Approx. Annual Income : $1250)

    EQUIPMENT

    SUBPLOTS

    Note that the Clockwork Titan Moss will hestitate when attacking a character with plant-based powers.

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual has agility equivalent to one who practices athletic abilities beyond what is required for daily living. Example: police officers, fire fighters, dancers, etc.

     
    STR (Strength)
    The individual has superhuman strength, enough to bend a steel crowbar. Lifting range: 3 - 6 tons

     
    BODY (Body)
    The individual can endure attacks from street level weaponry such as knives, chains, bats and small caliber guns. Their body has the density of a brick wall.

     
    INT (Intelligence)
    This person has the problem-solving abilities of the average high school graduate.

     
    WILL (Willpower)
    The individual possesses the will to face a new morning and confront the obstacles of a normal life.

     
    MIND (Mind)
    This person can endure the normal stress of daily existance.

     
    INFL (Influence)
    This individual's personality is strong enough to attract the attention of leaders and citizens of many separate nations.

     
    AURA (Aura)
    At this level an individual can leave a basic impression on someone.

     
    SPIRIT (Spirit)
    The individual can withstand average life experiences with two or three major crises.

     
    WEALTH
    This person can afford to spend up to $25 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed