Remove these ads. Join the Worldbuilders Guild

Beast of the Earth

Medium beast, neutral
Armor Class 13 + your proficiency bonus
Hit Points equal the beast’s Constitution modifier times your ranger level + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
Speed 40ft Swim: 40ft Climb: 40ft
STR

14 +2

DEX

14 +2

CON

15 +2

INT

8 -1

WIS

14 +2

CHA

11 +0

Saving Throws Add your proficiency bonus modifier to any saving throws and ability checks your companion makes.
Skills Speed 40 ft., climb or swim 40 ft. (your choice)   Traits. Select one from the Trait Options below.   Keen Senses. It has advantage on Wisdom (Perception) checks that rely on hearing or smell, your choice.
Senses darkvision 60 ft., passive Perception 12 + your proficiency bonus
Languages understands the languages you speak
Special Abilities
Kinship. As a free action, you can command the beast to dash, disengage, dodge, help, or hide. It never requires a command to take a reaction, such as an opportunity attack. The beast acts freely if you are absent and will protect you or take you away from harm if you are incapacitated.   Ready Companion. As a bonus action, you can command the beast to attack.   Traveler. The beast doesn't suffer a penalty to its passive Wisdom (Perception) checks while moving at a fast pace. If traveling alone or only with you, it can move stealthily at a normal pace. In
Actions
Maul. Melee Weapon Attack: your proficiency bonus + 2 to hit, reach 5 ft., one target. Hit: 1d8 + 2 + your proficiency bonus slashing damage.

Created by

Raven Gladstone.

Statblock Type

Monster Imp

Link/Embed