Beast of the Earth
Medium beast, neutral
Armor Class 13 + your proficiency bonus
Hit Points equal the beast’s Constitution modifier times your ranger level + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
Speed
40ft
Swim: 40ft
Climb: 40ft
Saving Throws Add your proficiency bonus modifier to any saving throws and ability checks your companion makes.
Skills Speed 40 ft., climb or swim 40 ft. (your choice)
Traits. Select one from the Trait Options below.
Keen Senses. It has advantage on Wisdom
(Perception) checks that rely on hearing or smell,
your choice.
Senses darkvision 60 ft., passive Perception 12 +
your proficiency bonus
Languages understands the languages you speak
Special Abilities
Kinship. As a free action, you can command the
beast to dash, disengage, dodge, help, or hide. It
never requires a command to take a reaction, such
as an opportunity attack. The beast acts freely if you
are absent and will protect you or take you away
from harm if you are incapacitated.
Ready Companion. As a bonus action, you can
command the beast to attack.
Traveler. The beast doesn't suffer a penalty to its
passive Wisdom (Perception) checks while moving
at a fast pace. If traveling alone or only with you, it
can move stealthily at a normal pace. In
Actions
Maul. Melee Weapon Attack: your proficiency bonus
+ 2 to hit, reach 5 ft., one target. Hit: 1d8 + 2 + your
proficiency bonus slashing damage.