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Horse

Large beast, neutral
Armor Class 13 + your proficiency bonus
Hit Points equal the beast’s Constitution modifier times your ranger level + five times your ranger level (the beast has a number of Hit Dice [d10s] equal to your ranger level)
Speed 60ft Swim: 30ft
STR

16 +3

DEX

12 +1

CON

15 +2

INT

8 -1

WIS

14 +2

CHA

11 +0

Saving Throws Add your proficiency bonus modifier to any saving throws and ability checks your companion makes.
Skills Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, the target takes an extra 1d8 bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw against a DC equal to 8 + your proficiency bonus + the beast's Strength modifier or be knocked prone.
Senses darkvision 60 ft., passive Perception 12 + your proficiency bonus
Languages understands the languages you speak
Special Abilities
Kinship. As a free action, you can command the beast to dash, disengage, dodge, help, or hide. It never requires a command to take a reaction, such as an opportunity attack. The beast acts freely if you are absent and will protect you or take you away from harm if you are incapacitated.   Ready Companion. As a bonus action, you can command the beast to attack.   Traveler. The beast doesn't suffer a penalty to its passive Wisdom (Perception) checks while moving at a fast pace. And if traveling alone or only with you, it can move stealthily at a normal pace
Actions
Hooves. Melee Weapon Attack: your proficiency bonus + 3 to hit, reach 5 ft., one target. Hit: 2d4 + 3 + your proficiency bonus bludgeoning damage

Created by

Raven Gladstone.

Statblock Type

Monster Imp

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