Horse
Large beast, neutral
Armor Class 13 + your proficiency bonus
Hit Points equal the beast’s Constitution modifier times your ranger level + five times your ranger level (the beast has a number of Hit Dice [d10s] equal to your ranger level)
Speed
60ft
Swim: 30ft
Saving Throws Add your proficiency bonus modifier to any saving throws and ability checks your companion makes.
Skills Charge. If the horse moves at least 20 feet straight
toward a creature and then hits it with a hooves
attack on the same turn, the target takes an extra
1d8 bludgeoning damage. If the target is a creature,
it must succeed on a Strength saving throw against
a DC equal to 8 + your proficiency bonus + the
beast's Strength modifier or be knocked prone.
Senses darkvision 60 ft., passive Perception 12 +
your proficiency bonus
Languages understands the languages you speak
Special Abilities
Kinship. As a free action, you can command the
beast to dash, disengage, dodge, help, or hide. It
never requires a command to take a reaction, such
as an opportunity attack. The beast acts freely if you
are absent and will protect you or take you away
from harm if you are incapacitated.
Ready Companion. As a bonus action, you can
command the beast to attack.
Traveler. The beast doesn't suffer a penalty to its
passive Wisdom (Perception) checks while moving
at a fast pace. And if traveling alone or only with you,
it can move stealthily at a normal pace
Actions
Hooves. Melee Weapon Attack: your proficiency
bonus + 3 to hit, reach 5 ft., one target. Hit: 2d4 + 3
+ your proficiency bonus bludgeoning damage