+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+4 | Strength | |
+1 | Dexterity | |
+3 | Constitution | |
+1 | Intelligence | |
+2 | Wisdom | |
+5 | Charisma |
+1 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+4 | Athletics | STR | |
+5 | Deception | CHA | |
+1 | History | INT | |
+0 | Insight | WIS | |
+5 | Intimidation | CHA | |
+3 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+1 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+1 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Mace | +6 | STR | 1d6+4 | bludgeoning | |
Dolch | +6 | STR | 1d4+4 | piercing | |
Dolch (wurf) | +3 | DEX | 1d4+1 | piercing | |
light, 20/60 range | |||||
Beil | +6 | STR | 1d6+4 | slashing | |
Beil | +3 | DEX | 1d6+1 | slashing | |
light, range 20/60 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.