Remove these ads. Join the Worldbuilders Guild

Monster Manual, page 22

Azer CR: 2

Medium elemental, lawful neutral
Armor Class: 17 (natural armor, shield)
Hit Points: 39 (6d8+12)
Speed: 30 ft

STR

17 +3

DEX

12 +1

CON

15 +2

INT

12 +1

WIS

13 +1

CHA

10 +0

Saving Throws: CON +4
Skills: Proficiency Bonus +2
Damage Immunities: fire, poison
Condition Immunities: poisoned
Senses: Passive Perception 11
Languages: Ignan
Challenge Rating: 2

Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.   Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).   Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.


Created by

imtealted.

Statblock Type

Monster

Link/Embed