+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+5 | Dexterity | |
+3 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+1 | Charisma |
+3 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+2 | Athletics | STR | |
+1 | Deception | CHA | |
+3 | History | INT | |
+5 | Insight | WIS | |
+1 | Intimidation | CHA | |
+3 | Investigation | INT |
+3 | Medicine | WIS | |
+5 | Nature | INT | |
+5 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+3 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Long bow | +7 | DEX | 1d8+3 | Piercing | |
Ammunition, Heavy, Range, Two-Handed | |||||
Dagger | +5 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Range, Thrown |
The statblocks of your Weapons, armor and other important/magical equipment
Armor (Light)
Common
AC | EC | AR | Str Req. | Stealth DisAdv. | Acrobatics DisAdv. |
---|---|---|---|---|---|
11+ Dex Mod | 10+ Dex Mod | -1- Dex Mod | - | No | No |
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | No |
Weapon
Common
Concealable. Small and easily hidden, you have ADV on checks made to hide a concealable weapon on your person. When you make an attack against a creature using a hidden weapon that has the Concealable property, you have ADV on the attack against that creature.Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Slashing | 20/60ft. |
Weapon
Common
Concealable. Small and easily hidden, you have ADV on checks made to hide a concealable weapon on your person. When you make an attack against a creature using a hidden weapon that has the Concealable property, you have ADV on the attack against that creature.Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Slashing | 20/60ft. |
Weapon
Common
Ammunition. You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to use the Search Action.Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 150/600ft. |
Weapon
Common
VersatileType | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 / 1d8 | Bludgeoning | 10 ft |
Cost: 2 sp
Weight: 2 lbs
The statblocks of your class features
Far from the bustle of cities and towns, past the hedges that shelter the most distant farms from the terrors of the wild, amid the dense-packed trees of trackless forests and across wide and empty plains, rangers keep their unending watch.You must have a Dexterity score and a Wisdom score of 13 or higher in order to multiclass in or out of this class
Ranger Level | Primeval Awareness Spells |
---|---|
3rd | Speak with Animals |
5th | Beast Sense |
9th | Speak with Plants |
13th | Locate Creature |
17th | Commune with Nature |
Level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
---|---|---|---|---|---|---|---|---|
1st | +2 | Favored Enemy, Natural Explorer, Deft Explorer (Optional), Favored Foe (Optional) | - | - | - | - | - | - |
2nd | +2 | Fighting Style, Spellcasting, Spellcasting Focus (Optional) | 2 | 2 | - | - | - | - |
3rd | +2 | Primeval Awareness, Ranger Conclave, Primal Awareness (Optional) | 3 | 3 | - | - | - | - |
4th | +2 | Ability Score Improvement, Martial Versatility (Optional) | 3 | 3 | - | - | - | - |
5th | +3 | Extra Attack | 4 | 4 | 2 | - | - | - |
6th | +3 | Favored Enemy Improvement, Natural Explorer Improvement, Deft Explorer Improvement (Optional) | 4 | 4 | 2 | - | - | - |
7th | +3 | Ranger Conclave feature | 5 | 4 | 3 | - | - | - |
8th | +3 | Ability Score Improvement, Land's Stride, Martial Versatility (Optional) | 5 | 4 | 3 | - | - | - |
9th | +4 | 6 | 4 | 3 | 2 | - | - | |
10th | +4 | Natural Explorer Improvement, Hide in Plain Sight, Deft Explorer Feature (Optional), Nature's Veil (Optional) | 6 | 4 | 3 | 2 | - | - |
11th | +4 | Ranger Conclave feature | 7 | 4 | 3 | 3 | - | - |
12th | +4 | Ability Score Improvement, Martial Versatility (Optional) | 7 | 4 | 3 | 3 | - | - |
13th | +5 | 8 | 4 | 3 | 3 | 1 | - | |
14th | +5 | Favored Enemy Improvement, Vanish | 8 | 4 | 3 | 3 | 1 | - |
15th | +5 | Ranger Conclave feature | 9 | 4 | 3 | 3 | 2 | - |
16th | +5 | Ability Score Improvement, Martial Versatility (Optional) | 9 | 4 | 3 | 3 | 2 | - |
17th | +6 | 10 | 4 | 3 | 3 | 3 | 1 | |
18th | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement, Martial Versatility (Optional) | 11 | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB
1-level Divination
PHB
1-level Illusion
XGtE
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
Homebrew
Armor (Light)
Common
This suit of Average Light Armor appears under all investigation to be a regular outfit, it shares the same weight with common clothes. Only abilities that are able to detect magic reveal the true nature of this armor.Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 10 + 2 + Dex | No |
Cost: 6,000 cp
Weight: 3 lbs