Strength +3 |
---|
STR 18 |
Weak -1 |
Dexterity +0 |
---|
DEX 12 |
Shaky -1 |
Constitution +1 |
---|
CON 14 |
Sick -1 |
Intelligence -1 |
---|
INT 6 |
Stunned -1 |
Wisdom +0 |
---|
WIS 10 |
Confused -1 |
Charisma +0 |
---|
CHA 9 |
Scarred -1 |
Armor |
---|
1 |
Hitpoints |
---|
22 |
Maximum: 22 |
Damage |
---|
1d8 |
Full Plate and Packing Steel |
You ignore the clumsy tag on armor you wear. |
The Upper Hand |
You take +1 ongoing to last breath rolls. When you take your last breath, on a 7–9 you make an offer to Death in return for your life. If Death accepts he will return you to life. If not, you die. |
What are you waiting for? |
When you cry out a challenge to your enemies, roll+Con.
|
Herculean Appetites |
Others may content themselves with just a taste of wine, or dominion over a servant or two, but you want more. Choose two appetites. While pursuing one of your appetites if you would roll for a move, instead of rolling 2d6 you roll 1d6+1d8. If the d6 is the higher die of the pair, the GM will also introduce a complication or danger that comes about due to your heedless pursuits. Appetites:
|
Musclebound |
While you wield a weapon it gains the forceful and messy tags. |
# | Item | Weight |
1 | Two-handed Sword (close, +1 damage) | 2 |
1 | Chainmail (1 armor, worn) | 1 |
2 | Torch | 1 |