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Razan Ugumori

Monk Kensei 8 Class & Level
Urban bounty hunter Background
Elf (wood) Race
Alignment

Strength 10
+0
Dexterity 20
+5
constitution 13
+1
intelligence 8
-1
wisdom 16
+3
charisma 12
+1
Total Hit Dice 8
Hit Die
1d8+1
+3 proficiency bonus
+0 Strength
+8 Dexterity
+1 Constitution
+2 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+8 Acrobatics
+6 Animal Handling
-1 Arcana
+0 Athletics
+1 Deception
-1 History
+6 Insight
+1 Intimidation
-1 Investigation
+3 Medicine
-1 Nature
+6 Perception
+1 Performance
+1 Persuasion
-1 Religion
+5 Sleight of Hands
+8 Stealth
+3 Survival
skills

 
18
Armor Class
51
Hit Points
+5
Initiative
50
Speed
WeaponAttackDamageDamageAlt
Longbow 1d20+8 1d8+5 P
Longsword 1d20+8 1d8+5 S 1d10+5 S
Shortsword 1d20+8 1d6+5 P
Unarmed Strike 1d20+8 1d6+5 B
Attacks
Acrobatics from class, Animal Handling from background, Insight from class, Perception from race, Stealth from background, Calligrapher's supplies from class, simple weapons, shortswords, monk weapons and kensai weapons (Longsword, longbow, shortsword.)
Proficiences
Amida clothes, pouch with 20 g
Equipment
Martial arts: D6, dex for monk and kensai weapons,
Stunning strike. When hit with a melee weapon attack, spend 1 ki to attempt stunning strike. Con save or stunned until end of next turn.
Flurry of blows: Immediately after you take the attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action
Agile Parry: If you make an unarmed strike as part of the attack action on your turn and are holding a kensei weapon, you can use it to defed yourself if it is a melee weapon. You gain a +2 bonus to AC until the start of your next turn, while the weapon is in your hand and you aren't incapacitated.
Evasion, slow fall,
stillness of mind (End charm/fear as action, no ki required)
Patient Defense: 1 ki to dodge as bonus action, Step of wind: 1 ki to disengage or dash as bonus action, jump doubled
Deflect missiles: reaction, 1d10+dex+monk level, 1 ki to throw back if 0 damage. 1d10+13
Kensei's shot: You can use a bonus action on your turn to make your ranged weapon attacks with a kensei weapon more deadly. When you do so, any target you hit with a ranged weapon attack using a kensei weaon takes an extra 1d4 damage of the weapon's type. You retain this benefit until the end of the current turn.
Deft strike: When you hit a target with a kensei weapon, you can spend 1 ki point to cause the weapon to deal extra damage to the target equal to your martual arts due. You can use this feature only once on each of your turns.
Fleet of foot: 35 speed
Mask of the wild: hide in foliage, rain, snow, mist, etc
Ear to the ground: Collect rumors from criminal underworld
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ytempura.

Statblock Type

Character Sheet (Legacy)

Link/Embed