+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+6 | Dexterity | |
+3 | Constitution | |
+0 | Intelligence | |
-1 | Wisdom | |
+7 | Charisma |
+9 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+0 | Athletics | STR | |
+4 | Deception | CHA | |
+0 | History | INT | |
-1 | Insight | WIS | |
+10 | Intimidation | CHA | |
+0 | Investigation | INT |
-1 | Medicine | WIS | |
+0 | Nature | INT | |
-1 | Perception | WIS | |
+7 | Performance | CHA | |
+7 | Persuasion | CHA | |
+0 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +3 | DEX | 1d4+3 | Piercing | |
Finesse, Light, Thrown | |||||
Rapier | +6 | DEX | 1d8+3 | Piercing | |
Finesse |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|---|---|
1 | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 | 2 | - | - | - |
2 | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 | 3 | - | - | - |
3 | +2 | Bard College, Expertise | 2 | 6 | 4 | 2 | - | - |
4 | +3 | Ability Score Improvement | 3 | 7 | 4 | 3 | - |
PHB
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Ebberon, Homebrew, MotM
The ability to create Warforged were recently learned by the Human League of Synthetica. Upon learning this power, they constructed the Warforged Smithy to produce them as the army of Synthetica. Warforged became Synthetica's major contribution to the war effort after the confrontation began with the Major Keys.
It takes many long magical rituals and specialized machinery in the Smithy to create each warforged. This has limited the number of warforged created to between 7 and 10 a month for the last 7 years. Warforged are usually similar in shape and size, but have some minor variations. Though fully mature, warforged are often ignorant of many social aspects. The Human League considers them more property than equals, so they are often not assertive without being trained as a military officer.
If playing using achievements and milestones, choosing this race duirng character creation grants the player the achievement "Iron Man".
Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built.
Constructed Resilience. You were created to have remarkable fortitude, represented by the following benefits:
Sentry's Rest. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor:
Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.
Size. To set your height and weight randomly, start with rolling a size modifier:
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Transmutation
SRD
0-level (Cantrip) Divination
SRD
0-level (Cantrip) Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.