This shuffling mass of decaying flesh moves with dull but singular focus. | |
Perception | +7 ; Darkvision |
STR +5 , DEX +0 , CON +3 , INT -5 , WIS +1 , CHA -2 | |
AC | 18 |
Saving Throws | Fort +11, Ref +8, Will +9 , 16 squares at full Strength; Thresholds 60 (12 squares), 30 (8 squares) |
HP | 90 - Immunities death effects, disease, mental, paralyzed, poison, unconscious; - Weaknesses area damage 5, positive 5, slashing 5, splash damage 2 - Resistances Troop Defenses |
Speed | 20 feet; troop movement |
Special Abilities | Slow- A Shambler Troop is permanently slowed 1 and can’t use reactions. Negative Healing Form Up Grave Tide The shambler troop is less organized than most troops. It can move into other creatures' spaces, and other creatures can move into its spaces. Its spaces are difficult terrain to other creatures. Shambling Onslaught to Frequency once per round; Effect The shamblers lash out at any enemies in their squares or within 5 feet (DC 18 basic Reflex save). The damage depends on the number of actions. Bludgeoning damage Bludgeoning damage Troop Movement Whenever a troop Strides, it first Forms Up as a free action to condense into a 20-foot-by–20-foot area (minus any missing squares), then moves up to its Speed. This works just like a Gargantuan creature moving; for instance, if any square of the troop enters difficult terrain, the extra movement cost applies to the whole troop. |