Apollo Dahlia | Character Sheet (latest) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Apollo Dahlia

8 Level (0/48000 XP for level-up) Scholar Background Human Race / Species / Heritage Neutral Good Alignment
Marksmen
Level 8
Hit Dice: 10/8
1d10+2 Class 1

STR
7
-2
DEX
17
+3
CON
15
+2
INT
18
+4
WIS
14
+2
CHA
10
+0
81
Hit Points
+3
Initiative (DEX)
14
Armor Class (AC)
+3
Prof. Bonus
65
Speed (walk/run/fly)
+6 Expertise Bonus
+3 Proficiency Bonus
+1 Strength
+6 Dexterity
+2 Constitution
+4 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+3 Acrobatics DEX
+2 Animal Handling WIS
+4 Arcana INT
-2 Athletics STR
+3 Deception CHA
+7 History INT
+5 Insight WIS
+0 Intimidation CHA
+7 Investigation INT
skills
+2 Medicine WIS
+7 Nature INT
+5 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+4 Religion INT
+3 Sleight of Hand DEX
+6 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Pistol +3 DEX 1d6+3 Bludge
 Ammunition (range 30/120), light, loading
Staff +3 DEX 1d6+3 bludge
 versatile(1d8)
Attacks
1st LvL - Expertise, Sniping
2nd LvL - Cunning Action
3rd LvL - Marksman Archetype: Sniper, Careful Aim

Features & Traits
A shortsword
Heavy Longcoat
Explorers Pack (Backpack, Bedroll, Mess Kit, Tinderbox, 10 Torches, 10 Days of Rations, Waterskin, 50ft of rope)
Crossbow (20 Bolts)
Common Clothes
Leatherbound Journal
Inkwell and Quill
100k Beris (10 gold)

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 10, Platinum: 0 Money
History and all its mysteries are there at my fingertips. The more I learn the more I believe people have a right to this information.

Ideals
https://docs.google.com/document/d/1AnCDkmSQw08Bwgs
6 DF Points
14 Wisdom for DF DC (+2)
20k beri

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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The statblocks of your class features

Sniping

Beginning at 1st level, you know how to exploit a creature's weak point and strike it with great accuracy. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an Attack if you have advantage on the atta⁠ck roll. You don’t need advantage on the Attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t Incapacitated, and you don’t have disadvantage on the attac⁠k roll.   The amount of the extra damage increases as you gain levels in this class, as shown in the Sniping column of the Marksman table.
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Cunning Action

Starting at 2nd Level, your evasiveness and agility allow you to move and act quickly and quietly. You can take a Bonus Action on each of your turns in Combat. This action can be used only to take the Dash, Disengage, or Hide action.
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Natural Attunement

Also at 3rd level, you gain proficiency in the Animal Handling skill if you don't already have it and may double your proficiency bonus for any ability check made with the skill. Additionally, you can speak and communicate with beasts and understand anything they are saying. This doesn't make them any friendlier towards you than normal, however you can combine this ability with food to curry favor with animals.
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Quick Reload

Also at 3rd level, your expertise with ranged weapons let you use them with greater ease. You can now load ammunition into a ranged weapon that requires ammunition even if you're wielding a weapon in both hands, and you can ignore the loading property of any ranged weapon. Additionally, you can reload any weapon that has the reload property as a bonus action rather than an action.
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Statblocks for your familiars, mounts etc.

Nana

Tiny chipmunk, chaotic neutral
Armor Class: 15
Hit Points: 20
Speed: 40 ft , climb: 40 ft

STR

14 +2

DEX

8 -1

CON

15 +2

INT

8 -1

WIS

8 -1

CHA

5 -3

Skills: Charge. If the beast moves at least 20 feet straight toward the target ad then hits it with a maul attack on the same turn, then the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your creation save on DC or be knocked prone.   Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Senses: Darkvision 60ft Passive Perception 12

Actions

Maul. Melee Weapon Attack: +your creation attack modifier to hit, reach 5 ft., one target. Hit:(1d6 + 2 + PB) slashing damage. The beast uses your creation attack modifier to hit.

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Pollux_A.P_Gold.

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