+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
+2 | Constitution | |
+4 | Intelligence | |
+2 | Wisdom | |
+0 | Charisma |
+3 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+4 | Arcana | INT | |
-2 | Athletics | STR | |
+3 | Deception | CHA | |
+7 | History | INT | |
+5 | Insight | WIS | |
+0 | Intimidation | CHA | |
+7 | Investigation | INT |
+2 | Medicine | WIS | |
+7 | Nature | INT | |
+5 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+4 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Pistol | +3 | DEX | 1d6+3 | Bludge | |
Ammunition (range 30/120), light, loading | |||||
Staff | +3 | DEX | 1d6+3 | bludge | |
versatile(1d8) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Maul. Melee Weapon Attack: +your creation attack modifier to hit, reach 5 ft., one target. Hit:(1d6 + 2 + PB) slashing damage. The beast uses your creation attack modifier to hit.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.