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Ki'ku

1 Level (0/300 XP for level-up) Urban Bounty Hunter Background Feel Boneman Race / Species / Heritage Chaotic Good Alignment
Blood Hunter
Level 1
Hit Dice: 1/1
1d10+1 Class 1

STR
8
-1
DEX
15
+2
CON
13
+1
INT
8
-1
WIS
18
+4
CHA
14
+2
11
Hit Points
+2
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
1 / 1
Blood Curse
Spellcasting ...
+6 Attack mod
WIS Ability
+4 Abi Mod
14 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+4 Wisdom
+2 Charisma
saving throws
+4 Acrobatics DEX
+4 Animal Handling WIS
-1 Arcana INT
-1 Athletics STR
+2 Deception CHA
-1 History INT
+6 Insight WIS
+2 Intimidation CHA
-1 Investigation INT
skills
+4 Medicine WIS
-1 Nature INT
+4 Perception WIS
+2 Performance CHA
+4 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Scimitar +2 DEX 1d8+2 Slashing
Light Crossbow +2 DEX 1d8+2 Piercing
Attacks

Spell Book

Explorer's Pack
Alchemist's Supplies
20 gp

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Alchemist's Supplies
Flute
Thieves Tools

Languages & Proficiencies
I am always calm, no matter what the situation. I never raise my voice or let my emotions control me.

Personality Traits
People. I'm loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care. (Neutral)

Ideals
Something important was taken from me, and I aim to steal it back.

Bonds
I have a 'tell' that reveals when I'm lying.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Level 0 Spells

PHB

Eldritch Blast

0-level (Cantrip) Evocation

Casting Time: 1 action
Range/Area: 120 feet
Components: V, S
Duration: Instantaneous
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 force damage.
At higher levels: The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
Available for: Warlock

PHB

Minor Illusion

0-level (Cantrip) Illusion

Casting Time: 1 action
Range/Area: 30 feet
Components: S, M
Materials: a bit of fleece
Duration: 1 minute
You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again. If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.
  If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.
  If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.

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