The Magical Attack power covers any attempt to disable or cause direct harm to your target. Characters often mix and match various modifiers to create their desired combination of effects, from pyrokinesis to disintegrating the enemy's weapon.
Skill | Dam | Crt | Range | Special |
---|---|---|---|---|
Magic | Casting Characteristic + Magic skill + Wand/Staff | t | Short only | Magical |
Modifier | Effect | Cost |
---|---|---|
Close Combat | May select a target at Engaged Range. | +d |
Powerful | The attack deals Damage equal to double the character's casting Characteristic. If the attack has the Blast quality, its Range is increased to Short Range. May not be used with the Priming modifier. | +dd |
Non-lethal | The attack gains the Stun Damage quality. | +d |
Priming | No Wounds or Strain may be inflicted by the base attack, but other qualities provided by modifiers may still be triggered. May not be used with the Powerful modifier. | -d |
Range | Increase the Range of the ability by one Range band. This modifier may be added multiple times, increasing the Range by one each time. | +d |
Reave | The attack has a Critical Rating of 2. The attack also gains the Vicious quality with a rating equal to Willpower. This character may spend t to heal a number of Wounds equal to half (rounding down) of the Wounds inflicted by this attack. This modifier is generally considered to be 'evil' almost universally. Use with care.
| +d |
Throw | If the attack hits, you may spend a to move the target up to 1 Range band in any direction. For each Silhouette rating above 1 your target has, +d. | +d |