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Magical Attack (cantrip)

The Magical Attack power covers any attempt to disable or cause direct harm to your target. Characters often mix and match various modifiers to create their desired combination of effects, from pyrokinesis to disintegrating the enemy's weapon.


Make a combat check with your equipped wand or staff, using the weapon statistics below.

SkillDamCrtRangeSpecial
MagicCasting Characteristic + Magic skill + Wand/StafftShort onlyMagical
Before making a Magical Attack check, choose any number of purchased modifiers from the table below:


ModifierEffectCost
Close CombatMay select a target at Engaged Range.+d
PowerfulThe attack deals Damage equal to double the character's casting Characteristic. If the attack has the Blast quality, its Range is increased to Short Range.
May not be used with the Priming modifier.
+dd
Non-lethalThe attack gains the Stun Damage quality.+d
PrimingNo Wounds or Strain may be inflicted by the base attack, but other qualities provided by modifiers may still be triggered.
May not be used with the Powerful modifier.
-d
RangeIncrease the Range of the ability by one Range band. This modifier may be added multiple times, increasing the Range by one each time.+d
ReaveThe attack has a Critical Rating of 2. The attack also gains the Vicious quality with a rating equal to Willpower. This character may spend t to heal a number of Wounds equal to half (rounding down) of the Wounds inflicted by this attack.
This modifier is generally considered to be 'evil' almost universally. Use with care.
  • Characters with Type: Robotic receive 0 Wounds and Strain.
  • Characters with Type: Cybernetic provide -1 Wound restored per Rank when spending a t to drain health.
+d
ThrowIf the attack hits, you may spend a to move the target up to 1 Range band in any direction. For each Silhouette rating above 1 your target has, +d.+d

Created by

Nijoloblob.

Statblock Type

Generic, Table

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