The Soul Disciplines (Subtle)
This is a set of 10 separate aspects that each relate to a different stat or attribute. In a way their effect is more passive than a normal aspect, and they function more like traits, but they count against your maximum aspect total. Each one permanently open-ends a stat or attribute and
all the skills rooted in that stat. In some cases, because not all stats get an equal amount of roots, there's an extra effect too, to help compensate. And one of them adds +2 to your mortal wound instead. They are as follows:
[description]. Permanently open-ends SPEED and all Speed-rooted skills—which pretty-much only includes Stealthy, Climbing, and Dance—but this is an incredibly useful discipline for a warrior, because Speed is tested all the time in combat.
[description]. Permanently open-ends FORTE and all Forte-rooted skills—which literally only includes Drinking—so, to compensate, you may also add +1 to your MW calculation. But this is a very useful for a Kindred nonetheless, because Breath can Tax your Forte on failed tests.