+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
+1 | Constitution | |
+1 | Intelligence | |
+0 | Wisdom | |
+3 | Charisma |
+6 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+1 | Athletics | STR | |
+7 | Deception | CHA | |
-1 | History | INT | |
+0 | Insight | WIS | |
+3 | Intimidation | CHA | |
-1 | Investigation | INT | |
+8 | Thieve's Tools | DEX |
+0 | Medicine | WIS | |
-1 | Nature | INT | |
+2 | Perception | WIS | |
+3 | Performance | CHA | |
+5 | Persuasion | CHA | |
-1 | Religion | INT | |
+6 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +6 | DEX | 1d4+4 | Piercing | |
Finesse, Light, Thrown | |||||
Unarmed Strike | +3 | STR | 2+1 | Bludgeoning | |
Finesse, Light, Thrown | |||||
Shortbow | +6 | DEX | 1d6+4 | Piercing | |
Ammunition, Range, Two-Handed | |||||
Rapier | +6 | DEX | 1d8+4 | Piercing | |
Finesse |
Acrobatics
Deception
Stealth
Sleight of Hand
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.
Thieves' Tools
Deception
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
Sneak Attack: (No Action)
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
You have advantage on saving throws against being frightened.
You can move through the space of any creature that is of a size larger than yours.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.