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Monster Manual page 230

Myconid Sprout

Small plant, lawful neutral
Armor Class: 10
Hit Points: 7hp 2d6
Speed: 10 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

8 -1

DEX

10 +0

CON

9 -1

INT

8 -1

WIS

11 +0

CHA

5 -3

Skills: Distress Spores: When the myconid takes damage, all other myconids within 240 feet of it can sense its pain.
Sun Sickness: While in sunlight, the myconid has disadvantage on ability checks, attack roll, and saving throws. The myconid dies if it spends more than 1 hour in direct sunlight.
Damage Vulnerabilities: Sunlight
Senses: Darkvision 120ft., Passive Perception 10
Languages: Spore
Challenge Rating: 0

3/day: Rapport Spores A 10-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

Actions

Fist Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 1d4-1 bludgeoning damage plus 2 1d4 poison damage.

Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe passage through their colonies.

Created by

Yikghigi.

Statblock Type

Monster

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