d100 | Event |
1-5 | You were ensorcelled by a fey and enslaved for 1d6 years before you escaped. |
6-10 | You saw a demon and ran away before it could do anything to you. |
11-15 | A devil tempted you. Make a DC 10 Wisdom saving throw. On a failed save, your alignment shifts one step toward evil (if it's not evil already), and you start the game with an additional 1d20+50 gp. |
16-20 | You woke up one morning miles from your home, with no idea how you got there. |
21-30 | You visited a holy site and felt the presence of the divine there. |
31-40 | You witnessed a falling red star, a face appearing in the frost, or some other bizarre happening. You are certain that it was an omen of some sort. |
41-50 | You escaped certain death and believe it was the intervention of a god that saved you. |
51-60 | You witnessed a minor miracle. |
61-70 | You explored an empty house and found it to be haunted. |
71-75 | You were briefly possessed. Roll a 1d6 to determine what kind of creature possessed you: 1, celestial; 2, devil; 3, demon; 4, fey; 5, elemental; 6, undead. |
76-80 | You saw a ghost. |
81-85 | You saw a ghoul feeding on a corpse. |
86-90 | A Celestial or Fiend visited you in your dreams to give a warning of dangers to come. |
91-95 | You briefly visited the Feywild or Shadowfell. |
96-100 | You saw a portal that you believe leads to another plane of existence. |