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Ogden

1 Level (0/300 XP for level-up) Failed Wendigo Background Living Dead Race / Species / Heritage True Neutral Alignment
Druid (Wildfire)
Level 1
Hit Dice: 1/1
1d8+2 Class 1

STR
8
-1
DEX
14
+2
CON
14
+2
INT
11
+0
WIS
20
+5
CHA
8
-1
10
Hit Points
+2
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
20
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
-1 Strength
+2 Dexterity
+2 Constitution
+2 Intelligence
+7 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+7 Animal Handling WIS
+0 Arcana INT
-1 Athletics STR
-1 Deception CHA
+0 History INT
+7 Insight WIS
-1 Intimidation CHA
+0 Investigation INT
skills
+5 Medicine WIS
+0 Nature INT
+5 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+2 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+7 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Staff +0 STR 1d8-1 bludgeoning
Attacks
RACE STUFF

Living Dead
+2 WIS +1 DEX

Traits
Dead Flesh - Living Dead are immune to the poisoned condition and damage.
Channel Resistance - Living Dead gain advantage on saving throws to turn undead.
Magically Sustained - Living Dead do not need to eat or drink but do still require a full night’s rest to recover their energy.
Darkvision - Living Dead have a 60 foot dark vision

Subraces

Fresh Dead (Zombie)
Early in their unlife as a living dead Fresh Dead still have the decomposing flesh of their previous life on their bodies.
Lifespan - 20 years after which they become Long Dead

BACKGROUND STUFF



+1 WIS
-Alchemy Tools
  • Skill profs: Insight, Animal Handling
  • SPELLCASTING

    CANTRIPS:
    Magic Stone
    Produce Flame

    PREPARED SPELLS:
    Healing Word
    Entangle
    Detect Magic
    Faerie Fire
    Ice Knife
    Goodberry

    KNOWN SPELLS:



    Circle of Wildfire Spells
    Druid Level Circle Spells
    2nd burning hands, cure wounds
    3rd flaming sphere, scorching ray
    5th plant growth, revivify
    7th aura of life, fire shield
    9th flame strike, mass cure wounds

    Features & Traits
    x1 wooden shield
    x1 mace
    x1 Leather armor
    x1 explorer's pack
    x1 druidic focus

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Armor: light armor, medium armor, shields (druids will not wear armor or use shields made of metal)
    Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
    Tools: Herbalism kit, Alchemy tools
    Saving Throws: Intelligence, Wisdom
    Skills: Religion Survival, Animal Handling, Insight
    Languages: Common, Sylvan

    Languages & Proficiencies
    Age: 36 (1 year as a Living Dead)

    Personality Traits


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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