+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+2 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+4 | Wisdom | |
+5 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+2 | Athletics | STR | |
+3 | Deception | CHA | |
+2 | History | INT | |
+2 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
+2 | Medicine | WIS | |
+2 | Nature | INT | |
+2 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+2 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Player's Handbook 2024
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook p267
0-level (Cantrip) Transmutation
This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
Player's Handbook p237
0-level (Cantrip) Evocation
A beam of crackling energy streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Force damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
SRD
1-level Abjuration
SRD
1-level Enchantment
Statblocks for your Trinkets, businesses, building, castles, empires.