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Sandsman

Sandsmen are the fierce, tan-skinned dwarves of Drydesia. For thousands of years, Sandsmen have had an aggressive warrior culture, never afraid of a challenge and always fighting for what they believe is right. To outsiders, Sandsmen often seem stubborn and ill-tempered.
ability score increase: +1 STR, +2 CON
age: Dwarves reach maturity around the age of 20 and live to the age of 150
alignment: Lawful Neutral
Size: Medium
speed: 25ft
Languages: Common, Sandsmian
race features:
Sandsmian Resilience. Sandsmen have adapted to hot climates from living for thousands of years within the desert. You have advantage on saving throws against extreme heat and are resistant to fire damage.   Tough Skin. Your tough skin makes you naturally resilient to cuts and scrapes. When taking 2 or less bludgeoning, piercing, or slashing damage, you ignore the damage taken.   Expert Miners. Sandsmen have an economy fueled by the riches they dig up from within the earth. Whenever you make a nature check related to a gem, precious metal, or any other form of mineral, you are considered proficient in the nature skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.   Sandsmian Combat Training. You are proficient with the shortbow, scimitar, shortsword, and scale mail.   Sandstone Fist. You have been trained in the ways of the Sandstone Fist. You are considered proficient in unarmed strikes and add 1d4 to damage rolls using them.  

Created by

spywilliam123.

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