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Clockwork Pumpkinhead

DEX
7
STR
4
BODY
3
INT
1
WILL
1
MIND
2
INFL
9
AURA
2
SPIRIT
2
Initiative
19
Hero Points
100

POWERS

(* Linked Powers)
-
  • Stretching: 5
  • Fog (Gas Spores, Ranged): 5
  • Snare (vines): 7
  • Extra Limb ( vine-wood chains ): 7
  • BONUSES AND LIMITATIONS

    -
  • Fog (Gas Spores), Ranged: On a successful hit, RAPs attack victim's Mind, not Body. Zero mind = asleep
  • Stretching doesn’t allow for fine manipulation
  • SKILLS

    (* Linked Skills)
    -
  • Acrobatics (Athletics, Dodging): 7
  • Thief (stealth): 8
  • Gadgetry (assembling duplicates): 5
  • ADVANTAGES

    Lightning Reflexes

    DRAWBACKS

    -
  • Strange Appearance
  • Vulnerability: weed killer (because parts of its components, such as 'plant wiring' are plants)
  • OCCUPATION AND WEALTH

    Construct
    : Wealth 0 ( Approx. Annual Income : $1250)

    EQUIPMENT

    -
  • AIM Combat Suit [ BODY 7, Radio Communications: 5, Skin Armor: 3, R:0, Limitation: skin armor vs piercing and edged only. Has glowing yellow illumination on seams.]
  • Combat knife [Body 6, Ev: 3 ( 4 w/ STR, 5 w/Martial Artist )] x2
  • Data Disk [Body 9; EV: 8; Mind Drain: 4 ( misc: knockback damage only, touch range of disk only. This is a low charge stunner that can affect the target’s nervous system Energy Absorption: 4 ( misc: fuels Power Reserve Power Reserve: 4 ( misc: fuels Snare and Mind Drain Snare: 4 ( misc: Data Disk can generate a contrail ribbon of light 4 AP long. It can bind one target with a 4AP strength until the disk owner released the target or the target disrupts the nanite field ) ; R: 2)
  • Nanobike
  • SUBPLOTS

    Often dressed in disguise as an AIM cybercommando, they are used as 'fast attack' troops when AIM doesn't want to expend their actual cybercommandos.

    Note that the Clockwork Pumpkinhead will hestitate when attacking a character with plant-based powers.

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    This person has the problem-solving abilities of the average high school graduate.

     
    WILL (Willpower)
    The individual possesses the will to face a new morning and confront the obstacles of a normal life.

     
    MIND (Mind)
    This person can endure the normal stress of daily existance.

     
    INFL (Influence)
    This individual's personality is strong enough to attract the attention of leaders and citizens of many separate nations.

     
    AURA (Aura)
    At this level an individual can leave a basic impression on someone.

     
    SPIRIT (Spirit)
    The individual can withstand average life experiences with two or three major crises.

     
    WEALTH
    This person can afford to spend up to $25 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed