+10 | Expertise Bonus | |
+5 | Proficiency Bonus |
+8 | Strength | |
+2 | Dexterity | |
+7 | Constitution | |
+5 | Intelligence | |
+1 | Wisdom | |
-2 | Charisma |
+2 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+5 | Arcana | INT | |
+8 | Athletics | STR | |
-2 | Deception | CHA | |
+10 | History | INT | |
+1 | Insight | WIS | |
+3 | Intimidation | CHA | |
+10 | Investigation | INT |
+1 | Medicine | WIS | |
+5 | Nature | INT | |
+1 | Perception | WIS | |
-2 | Performance | CHA | |
-2 | Persuasion | CHA | |
+5 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Greatsword | +8 | STR | 2d6+3 | slashing | |
Heavy, two-handed, bonded | |||||
Handaxe | +8 | STR | 1d6+3 | slashing | |
Light, thrown (20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype Feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial Archetype Feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype Feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype Feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |
Fighter Level | Feature |
---|---|
3rd | Arcane Archer Lore, Arcane Shot (2 options) |
7th | Curving Shot, Magic Arrow, Arcane Shot (3 options) |
10th | Arcane Shot (4 options) |
15th | Ever-Ready Shot, Arcane Shot (5 options) |
18th | Arcane Shot (6 options, improved shots) |
Fighter Level | Feature |
---|---|
3rd | Brute Force |
7th | Brutish Durability |
10th | Additional Fighting Style |
15th | Devastating Critical |
18th | Survivor |
Fighter Level | Damage Increase |
---|---|
3rd | 1d4 |
10th | 1d6 |
16th | 1d8 |
20th | 1d10 |
Fighter Level | Feature |
---|---|
3rd | Bonus Proficiency, Born to the Saddle, Unwavering Mark |
7th | Warding Maneuver |
10th | Hold the Line |
15th | Ferocious Charger |
18th | Vigilant Defender |
Fighter Level | Feature |
---|---|
3rd | Cavalry Weapons, Elevated Control, Versatile Combatant |
7th | Line Breaker |
10th | Flanking Maneuvers |
15th | Strategic Stride |
Fighter Level | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th |
---|---|---|---|---|---|---|
3rd | 2 | 3 | 2 | - | - | - |
4th | 2 | 4 | 3 | - | - | - |
5th | 2 | 4 | 3 | - | - | - |
6th | 2 | 4 | 3 | - | - | - |
7th | 2 | 5 | 4 | 2 | - | - |
8th | 2 | 6 | 4 | 2 | - | - |
9th | 2 | 6 | 4 | 2 | - | - |
10th | 3 | 7 | 4 | 3 | - | - |
11th | 3 | 8 | 4 | 3 | - | - |
12th | 3 | 8 | 4 | 3 | - | - |
13th | 3 | 9 | 4 | 3 | 2 | - |
14th | 3 | 10 | 4 | 3 | 2 | - |
15th | 3 | 10 | 4 | 3 | 2 | - |
16th | 3 | 11 | 4 | 3 | 3 | - |
17th | 3 | 11 | 4 | 3 | 3 | - |
18th | 3 | 11 | 4 | 3 | 3 | - |
19th | 3 | 12 | 4 | 3 | 3 | 1 |
20th | 3 | 13 | 4 | 3 | 3 | 1 |
Name | Cost | Ammo | Damage | Weight | Range | Properties |
---|---|---|---|---|---|---|
Palm Pistol | 50g | 2g (20) | 1d8 piercing | 1 lb. | (40/160) | Light, reload 1, misfire 1 |
Pistol | 150g | 4g (20) | 1d10 piercing | 3 lb. | (60/240) | Reload 4, misfire 1 |
Musket | 300g | 5g (20) | 1d12 piercing | 10 lb. | (120/480) | Two-handed, reload 1, misfire 2 |
Pepperbox | 250g | 4g (20) | 1d10 piercing | 15 lb. | (80/320) | Reload 6, misfire 2 |
Blunderbuss | 300g | 5g (5) | 2d8 piercing | 10 lb. | (15/60) | Reload 1, misfire 2 |
Bad News | Crafted | 10g (5) | 2d12 piercing | 25 lb. | (200/800) | Two-handed, misfire 3, explosive |
Hand Mortar | Crafted | 10g (1) | 2d8 fire | 10 lb. | (30/60) | Reload 1, misfire 3, explosive |
Fighter Level Level | Feature |
---|---|
3rd | Bonus Proficiency, Fighting Spirit (5 temp. hp) |
7th | Elegant Courtier |
10th | Tireless Spirit, Fighting Spirit (10 temp. hp) |
15th | Rapid Strike, Fighting Spirit (15 temp. hp) |
18th | Strength before Death |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Necromancy
SCAG
0-level (Cantrip) Evocation
PHB
0-level (Cantrip) Evocation
You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
At higher levels: This spell's damage increases by 1d8 when you reach 5th level ( 2d8 ), 11th level ( 3d8 ), and 17th level ( 4d8 ).
PHB
1-level Conjuration
You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.
PHB, page 275
1-level Abjuration
Player's Handbook 5E (WoC)
1-level Evocation
SRD
1-level Evocation
SRD
2-level Transmutation
SRD
2-level Evocation
SRD
2-level Evocation
SRD
3-level Abjuration
SRD
3-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.