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Carkade Courtier

Medium undead, any evil
Armor Class: 18 (Natural)
Hit Points: 78+
Speed: 28 ft

STR

18 +4

DEX

10 +0

CON

16 +3

INT

10 +0

WIS

15 +2

CHA

17 +3

Saving Throws: Wisdom +6, Constiturion +7, Intelligence +6
Skills:
  • History +4
  • Religion +4
  • Arcane +4
Damage Vulnerabilities: Fire
Damage Resistances: Bludgeoning, piercing or slashing damage
Damage Immunities: Necrotic, Poison, Bludgeoning, piercing or slashing damage from non-magical
Condition Immunities: Charmed, Exhaustion, Frightened, Paralysed, Poisoned
Senses: Darkvision 60"
Languages: Common, Carkade, Elder

Sorcerer 9+ Empowered Spell (1SP reroll dice max 3)
Heightened Spell (3SP disadvantage save)
Wild Magic (2SP d4 +/- attack, ability or saving)
Spell Points 9, DC 15, Spell Attack +7
• Cantrips - Chill Touch, Poison Spray, Message, Mending, Acid Splash
• L1 (4) Shield, Magic Missile
• L2 (3) Shatter, Cloud of Daggers
• L3 (3) Stinking Cloud, Protection from Energy, Counterspell
• L4 (3) Blight, Ice Storm
• L5 (1) Insect Plague*, Dominate Person


Undead Resistance: All damage reduced by 1 Damage Transference: As a reaction transfer up to 20HP damage to a bound target (may use reaction twice between turns)

Actions

1x per long rest Tides of chaos (advantage on 1x attack roll, saving throw or ability check) 1x per round (Init 20) choose: • AC +2; OR
• Savings throws made with advantage; OR
• Blinding dust (DC14 Con or blind until end of opponent’s next round)

Multiattack: • Rotting Fist +6 2d6+4 plus 4d6 necrotic damage (DC14 Cn save or mummy rot)
• Dreadful Glare Range 60ft DC13 or frightened (failed by 5 or more and paralysed) for round

Former Court Attendants of Carkade Nobility, typically adorned in semi-precious gems and covered in the tattoos of the noble houses they served.   Houtl-Het, who fought the SRG and ended up controlled by Sili, Witch Queen was a Carkade Courtier.

Created by

Holocene Witches.

Statblock Type

Monster

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