Sorcerer 9+
Empowered Spell (1SP reroll dice max 3)
Heightened Spell (3SP disadvantage save)
Wild Magic (2SP d4 +/- attack, ability or saving)
Spell Points 9, DC 15, Spell Attack +7
• Cantrips - Chill Touch, Poison Spray, Message, Mending, Acid Splash
• L1 (4) Shield, Magic Missile
• L2 (3) Shatter, Cloud of Daggers
• L3 (3) Stinking Cloud, Protection from Energy, Counterspell
• L4 (3) Blight, Ice Storm
• L5 (1) Insect Plague*, Dominate Person
Undead Resistance: All damage reduced by 1 Damage Transference: As a reaction transfer up to 20HP damage to a bound target (may use reaction twice between turns)
1x per long rest Tides of chaos (advantage on 1x attack roll, saving throw or ability check)
1x per round (Init 20) choose:
• AC +2; OR
• Savings throws made with advantage; OR
• Blinding dust (DC14 Con or blind until end of opponent’s next round)
Multiattack:
• Rotting Fist +6 2d6+4 plus 4d6 necrotic damage (DC14 Cn save or mummy rot)
• Dreadful Glare Range 60ft DC13 or frightened (failed by 5 or more and paralysed) for round