Male worm that walks occultist (Pathfinder Bestiary 2 296) | |
Perception | +15 Darkvision tremorsense (imprecise) 30 feet, all‑around vision |
Languages | Aklo, Common, Elven, Undercommon |
Skills | Acrobatics +17 , Crafting +15 , Deception +15 , Intimidation +17 , Occultism +17 , Religion +15 Stealth +15 |
STR +4 , DEX +6 , CON +2 , INT +6 , WIS +4 , CHA +2 | |
AC | 25 |
Saving Throws | Fort +13, Ref +17, Will +15 |
HP | 85 fast healing 7 - Immunities disease, paralyzed, poison, precision, swarm mind, unconscious; - Weaknesses area damage 7, splash damage 7; Resistances physical 7 |
Speed | 10 feet, swim 25 feet |
Melee | Melee tendril +18 +13 / +8 (reach 10 feet), Damage persistent piercing damage |
Special Abilities | Discorporate As worm that walks, but slow‑moving leeches give the heroes 2 rounds, rather than 1 round, to dispatch the fleeing vermin before they escape Hateful Memories (enchantment, emotion, mental, occult, visual) If Vaidun can see an accurate depiction of his former appearance as a living drow at the start of his turn, he must attempt a DC 28 Will save or become filled with self‑loathing and become slowed 1 for 1 round. Squirming Embrace Volluk Strides, ending his movement sharing a space with a creature, and deals [roll:3d8 |piercing damage] to the creature. The creature can attempt a DC 23 basic Reflex save. Telekinetic Defense Trigger A creature approaches within 10 feet of the poltergeist. Effect The poltergeist makes a telekinetic object Strike against the triggering creature. Swarm Shape (concentrate) Vaidun collapses into a shapeless swarm of leeches. He drops all held, worn, and carried items. While discorporated, he can’t use attack actions and can’t cast spells, but he can move through areas small enough for his individual leeches to fit without having to Squeeze. He can use the same action to coalesce back into his normal form. |
Spells | Occult Spontaneous Spells DC 25, attack +17 ; 4th (3 slots) dimension door, suggestion, worm’s repast ; 3rd (4 slots) bind undead, mind reading, paralyze, phantom pain; 2nd (4 slots) comprehend language, illusory disguise, mirror image, vomit swarm; 1st (4 slots) alarm, grim tendrils, mindlink, unseen servant; Cantrips (4th) daze, light, mage hand, read aura, shield Divine Innate Spells DC 25; 2nd darkness (at will), faerie fire (at will Cantrips (4th) dancing lights |
Rituals | Rituals animate object, create undead |