Evangelists, the velstracs' unofficial ambassadors, roam the farthest reaches of the planes to spread the word of their kind's abhorrent belief in perfection through pain. They are therefore the most frequently encountered velstracs on the Material Plane, leading covens of hedonistic mortal flesh-sculptors or serving as wardens of horrific dungeons. In regions ruled by infernal powers, evangelists may serve as lieutenants or advisors, whispering secret paths to power in exchange for mortal's souls or choice mortal flesh. Evangelists are the same size as humans, although with the heavy chains that always drape their forms, they often weigh 350 pounds or more. Recall Knowledge - Fiend (Religion): DC 22 Unspecific Lore: DC 20 Specific Lore: DC 17 | |
Perception | +13 greater darkvision, painsight |
Languages | Common, Infernal, Shadowtongue |
Skills | Acrobatics +13 , Athletics +15 , Intimidation +15 , Religion +11 , Torture Lore +12 |
STR +4 , DEX +3 , CON +2 , INT +0 , WIS +1 , CHA +1 | |
Items | |
AC | 24 |
Saving Throws | Fort +15, Ref +14, Will +11 , +1 status to all saves vs. magic |
HP | 90 regeneration 10 (deactivated by good or silver) - Immunities cold - Weaknesses good 5, silver 5 |
Speed | 25 feet |
Melee | Chain +17 +12 / +7 (disarm, evil, magical, reach 10 feet, trip), Damage Piercing and Persistant Bleed and impaling chain |
Special Abilities | Painsight (divination, divine) A velstrac automatically knows whether a creature it sees has any of the doomed, dying, and wounded conditions, as well as the value of those conditions Unnerving Gaze (aura, divine, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees the face of a departed loved one in place of the evangelist's face. The creature must succeed at a DC 21 Will save or become frightened 2 (frightened 3 on a critical failure). Attack of Opportunity Animate Chains (divine, transmutation) Chains in the evangelist's vicinity sprout barbs and writhe menacingly. The evangelist can make chain Strikes against any creature adjacent to an unattended chain within 20 feet, in addition to those within the reach of the evangelist's chain Strike. Focus Gaze (concentrate, divine, enchantment, fear, mental, visual) The evangelist stares at a creature they can see within 30 feet. The target must immediately attempt a Will save against Unnerving gaze. In addition, if the creature was already frightened, on a failed save, the evangelist is concealed from the creature for as long as the creature remains frightened. After attempting this save, the creature is then temporarily immune until the start of the evangelist's next turn. Impaling Chain When the evangelist critically hits with a chain Strike, the target is impaled and anchored in place, becoming grabbed by the chain. The creature cannot recover from persistent bleed damage until it gets free (DC 25 Escape). |