Haunt Investigators are constantly on the move, whether within city walls or the wilderness, trailing rumors of restless spirits and haunted ruins. Often relying on stealth or deception as much as martial skill, Haunt Investigators employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14 | |
Perception | +14 |
Languages | Common |
Skills | Athletics +9 , Deception +10 , Diplomacy +8 , Intimidation +8 , Spirit Lore +12 , Stealth +12 , Survival +10 |
STR +3 , DEX +4 , CON +1 , INT +0 , WIS +4 , CHA +1 | |
Items | crossbow (10 bolts), falchion, studded leather armor |
AC | 21 |
Saving Throws | Fort +9, Ref +12, Will +12 |
HP | 60 |
Speed | 25 feet |
Melee | Falchion +13 +8 / +3 (forceful, sweep), Damage Slashing ; |
Ranged | Crossbow +14 +9 / +4 (range increment 120 feet, reload 1), Damage Piercing ; |
Special Abilities | Hunt Prey (concentrate) The bounty hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The bounty hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the bounty hunter uses Hunt Prey again. Investigate Haunting You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't Investigating in exploration mode, you get a check to Recall Knowledge about incorporeal undead and haunts active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts. Precision Edge The first time the bounty hunter hits their hunted prey in a round, they deal an additional Precision damage . Running Reload The bounty hunter Stride, Steps, or Sneaks, and then Interacts to reload. |
Spells | Occult Innate Spells DC 21, attack +11; Cantrips (2nd) Daze, Guidance |