Spirit Hunters are constantly on the move, whether within city walls or the wilderness, trailing rumors of restless spirits and haunted ruins. Often relying on stealth or deception as much as martial skill, Haunt Investigators employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows. Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14 | |
Perception | +14 |
Languages | Common |
Skills | Athletics +9 , Deception +10 , Diplomacy +8 , Intimidation +8 , Spirit Lore +12 , Stealth +12 , Survival +10 |
STR +3 , DEX +4 , CON +1 , INT +0 , WIS +4 , CHA +1 | |
Items | crossbow (10 bolts), falchion, studded leather armor |
AC | 21 |
Saving Throws | Fort +9, Ref +12, Will +12 |
HP | 60 |
Speed | 25 feet |
Melee | Falchion +13 +8 / +3 (forceful, sweep), Damage Slashing ; |
Ranged | Crossbow +14 +9 / +4 (range increment 120 feet, reload 1), Damage Piercing ; |
Special Abilities | Hunt Prey (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again. Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage . Running Reload The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload. |
Spells | Spirit Spells DC 21, attack +11 ; Cantrips (2nd) Daze, Guidance 1st Read Object |