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Spirit Warden - Mercenary 8
UNCOMMONWHITE, BLACKMEDIUMHUMANOID

Spirit Wardens command clutches of ghost hunters in particularly insidious hauntings. They are seasoned spiritual exorcists that ply their skills with wisdom and mercy.   Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore: DC 21 Specific Lore: DC 18
Perception +19
Languages Common
Skills Athletics +15 , Deception +15 , Diplomacy +14 , Intimidation +13 , Spirit Lore +16 , Stealth +17 , Survival +16

STR +4 , DEX +5 , CON +2 , INT +1 , WIS +5 , CHA +2

Items crossbow (10 bolts), Dawnlight, +1 Striking falchion, studded leather armor
Dawnlight
Activate Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness.
AC 27
Saving Throws Fort +14, Ref +17, Will +18
HP135
Speed 25 feet
Melee Falchion +19 +14 / +9 (forceful, sweep), Damage Slashing ;
Ranged Crossbow +20 +15 / +10 (range increment 120 feet, reload 1), Damage Piercing ;  
Special Abilities Clever Improviser Untrained Improvisation - You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. You can also use a skill's trained actions.
Ghost Strike Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes.
Hunt Prey (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again.
Peer Beyond You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against mental effects caused by incorporeal undead and haunts, and you can roll a Spirit Lore or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present.
Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage .
Running Reload The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload.
Spells Spirit Spells DC 24, attack +14 ; Cantrips (2nd) Daze, Guidance 1st Read Object 2nd Blistering Invective 3rd Enthrall

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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