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Investigator

You relentlessly seek the truth. Perhaps you’re motivated by belief in the law and a sense of universal justice, or maybe that very law has failed you and you seek to make things right. You could have witnessed something remarkable or terrible, and now you must know more about this hidden truth. Or maybe you’re a detective for hire, uncovering secrets for well-paying clients. Whether the mysteries you’re embroiled in are local crimes or realm-spanning conspiracies, you’re driven by a personal need to hunt down even the most elusive clues and reveal what others would keep hidden in the shadows.

Skill Proficiencies Choose two from among Insight, Investigation, or Perception
Tool Proficiencies Disguise kit, thieves’ tools
Equipment A magnifying glass, evidence from a past case (choose one or roll for a trinket from the Horror Trinkets table after this background), a set of common clothes, and 10 gp

Features

Your first case influenced the types of mysteries you’re interested in. Why was this case so impactful, personal, or traumatic? Whom did it affect besides you? Why and how did you get involved? Was it solved? How did it set you on the path to investigating other mysteries? Roll on or choose details from the First Case table to develop the mystery that started your career as an investigator.  

Roll a d8 1d8 First Case
1
A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend’s innocence and starting your career as a detective.
2
You’re told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you.
3
You helped a spirit find peace by finding its missing corpse. Ever since, other spectral clients have sought you out to help them find rest.
4
You revealed that the monsters terrorizing your home were illusions created by a cruel mage. The magic-user escaped, but you’ve continued to uncover magical hoaxes.
5
You were wrongfully accused and convicted of a crime. You managed to escape and seek to help others avoid the experience you suffered, even while still being pursued by the law.
6
You survived the destructive use of a magic device that wiped out your home. Members of a secret organization found you. You now work with them, tracking down dangerous supernatural phenomena and preventing them from doing harm.
7
You found evidence of a conspiracy underpinning society. You tried to expose this mysterious cabal, but no one believed you. You’re still trying to prove what you know is true.
8
You got a job with an agency that investigates crimes that local law enforcement can’t solve. You often wonder which you value more, the truth or your pay.
    Official Inquiry:
You’re experienced at gaining access to people and places to get the information you need. Through a combination of fast-talking, determination, and official-looking documentation, you can gain access to a place or an individual related to a crime you’re investigating. Those who aren’t involved in your investigation avoid impeding you or pass along your requests. Additionally, local law enforcement has firm opinions about you, viewing you as either a nuisance or one of their own.

Suggested Characteristics

Characters in a horror-focused campaign might have distinct motivations and characteristics. Use the following tables to supplement your background’s suggested characteristics or to inspire those of your own design.

Traits

Roll a d12 1d12
Personality Trait
1
I had an encounter that I believe gives me a special affinity with a supernatural creature or event.
2
A signature piece of clothing or distinct weapon serves as an emblem of who I am.
3
I never accept that I’m out of my depth.
4
I must know the answer to every secret. No door remains unopened in my presence.
5
I let people underestimate me, revealing my full competency only to those close to me.
6
I compulsively seek to collect trophies of my travels and victories.
7
It doesn’t matter if the whole world’s against me. I’ll always do what I think is right.
8
I have morbid interests and a macabre aesthetic.
9
I have a personal ritual, mantra, or relaxation method I use to deal with stress.
10
Nothing is more important than life, and I never leave anyone in danger.
11
I’m quick to jump to extreme solutions. Why risk a lesser option not working?
12
I’m easily startled, but I’m not a coward.

Ideal

Roll a d12 1d12
Ideal
1
Adrenaline. I’ve experienced such strangeness that now I feel alive only in extreme situations.
2
Balance. I strive to counter the deeds of someone for whom I feel responsible.
3
Bound. I’ve wronged someone and must work their will to avoid their curse.
4
Escape. I believe there is something beyond the world I know, and I need to find it.
5
Legacy. I must do something great so that I’m remembered, and my time is running out.
6
Misdirection. I work vigorously to keep others from realizing my flaws or misdeeds.
7
Obsession. I’ve lived this way for so long that I can’t imagine another way.
8
Obligation. I owe it to my people, faith, family, or teacher to continue a vaunted legacy.
9
Promise. My life is no longer my own. I must fulfill the dream of someone who’s gone.
10
Revelation. I need to know what lies beyond the mysteries of death, the world, or the Mists.
11
Sanctuary. I know the forces at work in the world and strive to create islands apart from them.
12
Truth. I care about the truth above all else, even if it doesn’t benefit anyone.

Bond

Roll a d12 1d12
Bond
1
I desperately need to get back to someone or someplace, but I lost them in the Mists.
2
Everything I do is in the service of a powerful master, one I must keep a secret from everyone.
3
I owe much to my vanished mentor. I seek to continue their work even as I search to find them.
4
I’ve seen great darkness, and I’m committed to being a light against it—the light of all lights.
5
Someone I love has become a monster, murderer, or other threat. It’s up to me to redeem them.
6
The world has been convinced of a terrible lie. It’s up to me to reveal the truth.
7
I deeply miss someone and am quick to adopt people who remind me of them.
8
A great evil dwells within me. I will fight against it and the world’s other evils for as long as I can.
9
I’m desperately seeking a cure to an affliction or a curse, either for someone close to me for myself.
10
Spirits are drawn to me. I do all I can to help them find peace.
11
I use my cunning mind to solve mysteries and find justice for those who’ve been wronged.
12
I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit.

Flaw

Roll a d12 1d12
Flaw
1
I believe doom follows me and that anyone who gets close to me will face a tragic end.
2
I’m convinced something is after me, appearing in mirrors, dreams, and places where no one could.
3
I’m especially superstitious and live life seeking to avoid bad luck, wicked spirits, or the Mists.
4
I’ve done unspeakable evil and will do anything to prevent others from finding out.
5
I am exceptionally credulous and believe any story or legend immediately.
6
I’m a skeptic and don’t believe in the power of rituals, religion, superstition, or spirits.
7
I know my future is written and that anything I do will lead to a prophesied end.
8
I need to find the best in everyone and everything, even when that means denying obvious malice.
9
I’ve seen the evil of a type of place—like forests, cities, or graveyards—and resist going there.
10
I’m exceptionally cautious, planning laboriously and devising countless contingencies.
11
I have a reputation for defeating a great evil, but that’s a lie and the wicked force knows.
12
I know the ends always justify the means and am quick to make sacrifices to attain my goals.


Created by

Arcavato.

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