Surrounded by bottles and bins of Mysterious reagents, curative minerals, and potent extracts, Fueled by Morbid Curiosity, the apothecary skillfully combines materials into unguents and medicines. These apprentice healers are frequently hired by adventurer bands to provide much-needed healing. Recall Knowledge - Humanoid (Society): DC 15 Unspecific Lore: DC 13 Specific Lore: DC 10 | |
Perception | +7 |
Languages | Common |
Skills | Crafting +7 (+10 for alchemy and medication), Fleshwarp Lore +12 , Medicine +12 , Nature +10 |
STR +1 , DEX +2 , CON +2 , INT +3 , WIS +3 , CHA +2 | |
Items | leather apron (functions as padded armor), dagger, healer's tools, lesser acid flask (2), Lesser Bestial Mutagen (2), Lesser Cognitive Mutagen (2),minor elixir of life (2), mortar and pestle, Formula Book |
AC | 15 |
Saving Throws | Fort +10, Ref +5, Will +7 , +1 circumstance to all saves vs. poisons |
HP | 25 - Resistances poison 3 |
Speed | 25 feet |
Melee | stone pestle +5 +0 / -5 , Damage Bludgeoning ; Dagger +6 +2 / -2 (agile, Finesse, Versitile), Damage Piercing ; |
Ranged | acid flask +6 +1 / -4 (range increment 20 feet, splash), Damage 1 Acid Plus Persistant Acid and 1 Acid Splash; |
Special Abilities | Assurance (Medicine) Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute. |