Surrounded by bottles and bins of crushed herbs, curative minerals, and potent extracts, the apothecary skillfully combines materials into unguents and medicines. For encounters involving making medicine or alchemical contests, the apothecary is a 3rd-level challenge. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 | |
Perception | +5 |
Languages | Common |
Skills | Crafting +5 (+8 for alchemy and medication), Medicine +9 , Nature +7 |
STR +0 , DEX +1 , CON +1 , INT +3 , WIS +3 , CHA +1 | |
Items | leather apron (functions as padded armor), dagger, healer's tools, lesser acid flask (2), minor elixir of life (2), mortar and pestle, Formula Book |
AC | 14 |
Saving Throws | Fort +8, Ref +3, Will +5 , +1 circumstance to all saves vs. poisons |
HP | 9 - Resistances poison 1 |
Speed | 25 feet |
Melee | stone pestle +4 -1 / -6 , Damage Bludgeoning ; Dagger +5 +1 / -3 (agile, Finesse, Versitile), Damage Piercing ; |
Ranged | acid flask +5 +0 / -5 (range increment 20 feet, splash), Damage 1 Acid Plus Persistant Acid and 1 Acid Splash; |
Special Abilities | Medical Wisdom The apothecary can identify the effect of any alchemical composition or medical ingredient using only their senses. This typically takes 1 minute. |