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Physician - Healer -1
BLUE, GREENMEDIUMHUMANOID

The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment. For medical matters, the physician is a 4th-level challenge.   Recall Knowledge - Humanoid (Society): DC 13   Unspecific Lore: DC 11   Specific Lore: DC 8
Perception +6 (8 to notice ailments)
Languages Common
Skills Diplomacy +8 , Medicine +12 , Society +10

STR -1 , DEX +1 , CON +1 , INT +4 , WIS +2 , CHA +2

Items healer's tools, medical textbook, minor elixir of life (2)
AC 13
Saving Throws Fort +9, Ref +3, Will +8
HP9 - Resistances poison 1
Speed 25 feet
Melee Fist +5 +1 / -3 , Damage Bludgeoning ;
 
Ranged medical textbook +5 +0 / -5 (nonlethal, thrown 10 feet), Damage Bludgeoning ;
Special Abilities Bedside Manner A physician has a +2 circumstance bonus to Diplomacy checks to Make an Impression on or make a Request of a diseased, poisoned, or wounded creature.
Doctor's Hand When the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.

Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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