These unusual Mitflits have shaken their trademarked timidity. They scout the swamps for hunting grounds and good forage. some swamp hunters have traded tales of aggressive feral Mitflits that pulled their legs out from underneath them. Recall Knowledge - Fey (Nature): DC 14 Unspecific Lore: DC 12 Specific Lore: DC 9 | |
Perception | +5 ; darkvision, scent (imprecise) 30 feet |
Languages | Undercommon |
Skills | Acrobatics +6 , Athletics +3 ,Diplomacy +2 (+8 vs. arthropods), Nature +4 , Stealth +6 , Thievery +5 |
STR +0 , DEX +3 , CON +0 , INT +0 , WIS +1 , CHA +0 | |
Items | Dart (10), Shortsword |
AC | 16 |
Saving Throws | Fort +3, Ref +8, Will +5 |
HP | 12 - Weaknesses Cold Iron 2 |
Speed | 20 feet, Climb 20 feet |
Melee | Shortsword +9 +5 / +1 (agile, finesse, versatile S), Damage piercing |
Ranged | Dart +9 +5 \ +1 (agile, range increment 20 feet, thrown), Damage piercing |
Special Abilities | Vengeful Anger (emotion, mental) As long as it isn’t frightened, a mitflit gains a +2 status bonus to damage rolls against a creature that has previously damaged or tormented it. Titan Wrestler A Tale-teller can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than themselves. Vermin Empathy Mitflits can use Diplomacy to Make an Impression on and Request things of arthropods (insects, spiders, scorpions, crabs, and similar invertebrate animals). Most arthropods have a starting attitude of indifferent to mitflits. |
Spells | Primal Innate Spells DC 16 +6 2nd Speak With Animals (at will; arthropods only) 1st Bane Cantrips (1st) Prestidigitation |