race features:
Tiny. Due to your size, you are completely unable to wield weapons with the heavy, two-handed, or versatile property and wielding any other weapon requires the use of two hands. Clothing and armor must be specially made for your size, but the cost of clothing and armor is reduced to ¾ of the normal price and ¼ of the normal weight. Additionally, you can move through the space of any creature, including ones the same size as you, and you can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.
Enchanted Steeds. Domesticated animals play a part in the everyday life of tinymen. You are proficient in the animal handling skill and double your proficiency bonus when dealing with insects, arachnids, or any other arthropods.
Cantrip. Tinymen are naturally gifted in the art of life magic. You know one cantrip of your choice from the druid spell list. Wisdom is your spellcasting ability for it.
Stupid Luck. When you roll a 1 on an attack roll, instead of a critical failure, the result is beneficial in a wild and unexpected way.
Tool Proficiency. You are proficient in a musical instrument or gaming set of your choice.