Amurrun
Type
Humanoid/(Feline)
Ability Score Modifier
+2 Dexterity, +2 to either Intelligence or Charisma, and -2 Wisdom
Size
medium
Speed
40ft.
Language
Amurrun begin play speaking three region languages. Amurrun with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnome, Goblin, Elven, Sylvan, and Undercommon.
Racial Traits
- [1 RP] Cat’s Luck (Ex): Once per day when an Amurrun makes a Reflex saving throw, they can roll the saving throw twice and take the better result. The Amurrun must decide to use this ability before the saving throw is attempted.
- [2 RP] Speed (Ex): Amurrun are faster than most races, and have a base speed of 40ft.
- [3 RP] Natural Hunter (Ex): Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
- [1 RP] Cat’s Claws (Ex): Amurrun have two primary claws attacks that deal 1d4 points of slashing damage.
- [0 RP] Cat Empathy: Amurrun gain a +4 bonus on Handle Animal checks made to influence cats and other feline animals.
- [1 RP] Sprinter (Ex): Amurrun gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
- [1 RP] Low-Light Vision (Ex): Amurrun can see twice as far as humans in dim light.
- [1 RP] Nimble Faller (Ex): Amurrun have an uncanny ability to always land on their feet. An Amurrun ignores the first 20ft of lethal fall damage, and never needs to roll an Acrobatics check to land on their feet.