While in a dismal forest or remote swamp, These young druids caught sight of a string of lights bobbing through the trees. Following them further when the lights retreated a few paces. Will-o'-wisps, rushlights, corpse lanterns—whatever they're called—such evil creatures lead people to their doom. With a supreme effort of will, they broke free from the alluring enchantment and resolved to never let the strange lights of remote wildernesses claim them again. Channeling their fear and anger into their animal instincts, these druids manifest this connection to the wild in tooth and claw. Recall Knowledge - Humanoid (Society): DC 13 Unspecific Lore: DC 11 Specific Lore: DC 8 | |
Perception | +10 |
Languages | Common, Druidic |
Skills | Athletics +4 , Intimidation +4 , Nature +6 , Stealth +4 , Survival +7 , Wisp Lore +6 |
STR +0 , DEX +3 , CON +0 , INT +1 , WIS +4 , CHA +1 | |
Items | Leather Armor, Longspear, Holly and Mistletoe |
AC | 15 |
Saving Throws | Fort +10, Ref +4, Will +4 |
HP | 20 |
Speed | 25 feet |
Melee | Longspear +5 +0 / -5 (Range) Damage Piercing |
Special Abilities | Shield Block Terrain Expertise +1 Survival in Swaps and Underground.. Wild Empathy |
Spells | Primal Spellcasting DC 17 Spell Attack +7 1st (2) Cantrips Acid Splash, Dancing Lights, Light, Puff of Poison, Tame Wild Order Spells Wild Shape (Pest Form), Wild Morph (1d6 Slashing Claws) |
Rituals |