Elvish Watch officers are typically assigned to police Elven settlements within larger cities or among elf communities found across Memory. | |
Perception | +11 ( +13 to Sense Motive) |
Languages | Tordic, Hvara |
Skills | Athletics +14 , Diplomacy +9 , Intimidation +10 , Legal Lore +10 , Society +7 |
STR +5 , DEX +2 , CON +4 , INT +1 , WIS +2 , CHA +2 | |
Items | breastplate, Composite Longbow (20 arrows), dagger, signal whistle, steel shield (Hardness 5, 20 HP, BT 10), +1 Elven Curve Blade |
AC | 23 |
Saving Throws | Fort +13, Ref +9, Will +11 |
HP | 76 |
Speed | 30 ft |
Melee | elven curve blade +12 +7 / +2 ] (Finesse, Forceful) Damage Slashing |
Ranged | composite longbow +10 +5 / +0 ] (Deadly d10 , Propulsive, Volley 30 ft), Damage Piercing |
Special Abilities | Quick Coercion Whisper Elf Your ears are finely tuned, able to detect even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action. Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer’s attempts to Coerce or Demoralize them.. Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1. Attack of Opportunity Shield Block Shielded Stride When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Attacks of Opportunity). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type. Sudden Charge Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy. |
Spells |