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Draconian Mage CR: 2

Medium monstrosity, lawful evil
Armor Class: 15 (natural armor)
Hit Points: 40 9d8
Speed: 30 ft

STR

14 +2

DEX

10 +0

CON

11 +0

INT

11 +0

WIS

10 +0

CHA

14 +2

Saving Throws: Int +2, Wis +2, Cha +4
Senses: darkvision 60 ft., passive Perception 10
Languages: Common, Draconic
Challenge Rating: 2

Spellcasting. The draconian casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day: enlarge/reduce, invisibility, stinking cloud


Death Throes. When the draconian is reduced to 0 hit points, its scales and flesh immediately shrivel away and its bones explode. Each creature within 10 feet of it must succeed on a DC 10 Dexterity saving throw or take 9 2d8 force damage.
Glide. When the draconian falls and isn't incapacitated, it subtracts up to 100 feet from the fall when calculating the fall's damage, and it can move up to 2 feet horizontally for every 1 foot it descends.

Actions

Multiattack. The draconian makes two Trident or Necrotic Ray attacks.
Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 [1d6 + 2] piercing damage, or 6 1d8+2 piercing damage if used with two hands to make a melee attack.
Necrotic Ray. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 10 3d6 necrotic damage.


Created by

Stormhaven13.

Statblock Type

Monster

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