Kitsune
Type
Humanoid/(Canid, Shapechanger)
Ability Score Modifier
+2 Dexterity, +2 to either Intelligence or Charisma, and -2 Strength
Size
medium
Speed
30ft.
Language
Kitsune begin play speaking two regional languages and Sylvan. Kitsune with high Intelligence scores can choose from the following: Aklo, Celestial, Elven, Gnome, and Tengu.
Racial Traits
- [1 RP] Snapping Jaws (Ex): Kitsune gain a bite attack (1d6).
- [1 RP] Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
- [1 RP] Agile (Ex): Kitsune receive a +2 racial bonus on Acrobatics checks.
- [2 RP] Change Shape (Su): A kitsune can assume the appearance of a specific single humanoid form of the same sex. The kitsune always takes this specific form when she uses this ability. Kitsune gain the extraordinary abilities, anything that affects movement speeds, and natural attacks of the race they change shape into, and lose their Low-Light Vision, Snapping Jaws, and Agile abilities. In addition, a Kitsune's Canid subtype changes to match that race. She gains a +10 racial bonus on Disguise checks made to appear to appear as a member of that race. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely.
- [3 RP] Static Bonus Feat (Su): Kitsune are capable of taking the form of a fox via the Fox Shape feat.
- [3 RP] Kitsune Magic (Ex, Su): Upon creation, Kitsune choose a school of magic. Kitsune gain a +1 bonus to the DC of their chosen school's spells that they cast. Kitsune with a Charisma or Intelligence score of 11 or higher gain the following spell-like abilities (caster level equals the kitsune’s level) depending on their chosen school: