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Rogue Zwe'sect

Type Humanoid/(Insectkith)
Ability Score Modifier +2 to any score (x2, no stacking), and -2 to any score
Size small
Speed 20ft, 30ft. fly (see text);
Language Rogue Zwe'sect start with one regional language, Buzzbuzz, and Undercommon. Zwe'sect with high Intelligence scores are capable of learning Aklo, Draconic, Dwarven, and Sylvan.

Racial Traits

  • [3 RP] Limited Flight (Ex): Zwe'sect have a fly speed of 30ft. with average maneuverability. A Zwe'sect has trouble maintaining their flight if they are over 30ft. above the ground (at the end of their turn). Zwe'sect need to make a Fly check equal to 15+1 for each 5ft. they are above the ground. Failing this check fatigues the Zwe'sect, and they immediately fall 10ft. unless they succeed a DC 10 fly check. Regardless whether they fall the 10ft, they are flatfooted until the beginning of their next turn. If they fail while fatigued, they become exhausted and begin falling to the ground. They can make a DC 10 fly check to negate the falling damage. A Zwe'sect that is exhausted in any way or has heavy encumbrance cannot fly.
  • [-1 RP] Slow: Zwe'sect are slower than most races at 20ft.
  • [-1 RP] Vulnerable to Smoke: Smoke from fires or other effects (such as that created by a pyrotechnics spell) causes a Zwe'sect to become nauseated if it fails a DC 14 Fortitude save. Particularly heavy smoke may have an increased DC based on DM discretion. This condition persists as long as the Zwe'sect remains in the smoke, plus 1d4 rounds.
  • [2 RP] Darkvision: Zwe'sect are capable of seeing 60ft. in complete darkness.
  • [1 RP] Swarming (Ex): Members of this race are used to living and fighting communally with other members of their race. Up to two creatures that have this ability can share the same square at the same time. If two creatures that have this ability that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
  • [1 RP] Toxic (Ex): A number of times per day equal to her Constitution modifier (minimum 1/day), a Zwe'sect can envenom a weapon that she wields with her toxic stinger. Applying venom in this way is a swift action. Zwe'sect Venom: Injury; save Fort DC 10 + 1/2 the Zwe'sect's Hit Dice + the Zwe'sect's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.
  • [1 RP] Stinger (Ex): A Zwe'sect that maintains a grapple can sting their foe for 1d6+Str modifier piercing damage. This attack applies the ability Toxic as a poison.
  • [2 RP] Limited Multi-Arms (Ex): A Zwe'sect has four total arms. While capable of wielding a weapon in each arm, she is unable to attack with all of them due to the advanced coordination it takes. Otherwise, these arms are capable of anything else, such as wielding wands and holding potions. Because of their multiple arms, they receive a +2 to maintain grapples. If a Zwe'sect has two weapons and a shield in her arms, she cannot apply her shield bonus if she attacked with her two weapons.
  • [3 RP] Zwe Pheremone: Rogue Zwe develope a unique pheremone that can instill vigor and strength into those she considers her allies. By spending 1 hour with another creature, a rogue Zwe'sect can attune that creature to the scent of her phermone. Once per day, a rogue Zwe'sect can spread her phermone in a 20ft. radius centered on her. Any that are attuned to her phermone gain a +1 morale bonus to attacks, damage rolls, saves, and skills. They also gain a +1 dodge bonus to AC. These effects last for a number of rounds equal to the Zwe'sect's class level. For every 6 levels, these bonuses increase by 1 (maximum +4 at level 18). A creature can never be unattuned from a Zwe's unique pheremone. A Zwe'sect is always considered attuned to their own pheremone.

  • Created by

    Capitulize.

    System

    Pathfinder 1e

    Statblock Type

    Pathfinder Race

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