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Otakawa

Type Humanoid/(Mustelid)
Ability Score Modifier +2 Charisma, +2 Intelligence or Constitution, -2 Dexterity
Size medium
Speed 30ft, 40ft. Swim;
Language Otakawa start with three regional languages. Otakawa with high intelligence scores are capable of learning Aklo, Aquan, Draconic, Elven, and Sylvan.

Racial Traits

  • [0 RP] Hold Breath (Ex): Otakawa can hold their breath for four times their Constitution score before risking drowning or suffocating.
  • [1 RP] Low-Light Vision (Ex): Otakawa can twice as far as humans in conditions of dim light.
  • [1 RP] Swim (Ex): Otakawa are decent swimmers and have a swim speed of 40ft. This confers a +8 racial bonus to Swim checks.
  • [0 RP] Otter Empathy: Otakawa receive a +4 racial bonus on Handle Animal towards otters.
  • [4 RP] Scent (Ex): Otakawa have an excellent ability to sniff things out and gain the scent ability.
  • [1 RP] Bite (Ex): Otakawa have some chompers, gaining a natural bite attack (1d4).
  • [2 RP] Skill Focus (Diplomacy): Otakawa are very personable and friendly creatures, gaining a +2 racial bonus on Diplomacy skill checks.
  • [3 RP] Spear Trained (Ex): Otakawa are trained from birth in spearplay, and as a result are automatically proficient with polearm-like weapons. Review the polearm and spear fighter weapon groups for examples.


Created by

Capitulize.

System

Pathfinder 1e

Statblock Type

Pathfinder Race

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