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Cevin

5 Level (0/14000 XP for level-up) Soldier Background Minotaur Race / Species / Heritage Lawful Neutral Alignment
Fighter
Level 5
Hit Dice: 5/5
1d10+1 Class 1

STR
18
+4
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
8
-1
CHA
14
+2
37
Hit Points
+2
Initiative (DEX)
34
Armor Class (AC)
+3
Prof. Bonus
30/60/-
Speed (walk/run/fly)
4d8 / 4d8
Superiority Die
+6 Expertise Bonus
+3 Proficiency Bonus
+7 Strength
+2 Dexterity
+4 Constitution
+0 Intelligence
-1 Wisdom
+2 Charisma
saving throws
+5 Acrobatics DEX
-1 Animal Handling WIS
+0 Arcana INT
+7 Athletics STR
+2 Deception CHA
+0 History INT
-1 Insight WIS
+5 Intimidation CHA
+0 Investigation INT
skills
-1 Medicine WIS
+0 Nature INT
-1 Perception WIS
+2 Performance CHA
+5 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+2 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Longsword +7 STR 1d8+2+4 Slashing
 Versatile (1d10)
Handaxes +7 STR 1d6+4 Slashing
 Light, thrown (20/60)
Horns +7 STR 1d6+4 Piercing
Attacks
Manuevers
Rally. BA. Expend one SD and choose one creature who can see/hear you. They gain TEMP HP = SD + your CHA mod.
Commander's Strike. When taking the AttackA, can forego one attack to use BA to direct companion. Choose a friendly creature who can see/hear you and burn a SD. The creature uses their REA to make one weapon attack, adding the SD to the damage.
Riposte. When a creature misses you w/ a melee attack, REA to expend one SD to make a melee weapon attack. On a hit, add SD result damage.

Goring Rush
Immediately after you use the DashA on your turn and move at least 20ft, you can make one melee attack with your horns as a bonus action.

Hammering Horns
Immediately after you hit a creature with a melee attack as part of the AttackA, you can use a BA to attempt to shove that target with your horns. The target must be no more than one size larger than you and within 5ft. Unless it succeeds on a STR save against a DC equal to 8 + PB + STR mod, you push it up to 10ft away from you.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages
  • Common
  • Minotaur

  • Proficiencies
    Armor: All armor, shields
    Weapons: Simple and martial weapons
    Tools: Cook's utensils, dice set, vehicles (land)

    Languages & Proficiencies
    disadv on stealth checks
    maneuver DC = 15 (8 + PB + STR mod)

    Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
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