Kurovak
Type
Humanoid/(Reptile)
Ability Score Modifier
+2 Strength, +2 Constitution or Dexterity, -2 to Intelligence or Charisma
Size
medium
Speed
20ft (see text), 40ft swim;
Language
Kurovak begin play speaking two regional languages and Draconic. Kurovak with high Intelligence scores can choose from the following: Aklo, Aquan, Dwarven, Elven, Sylvan, Terran.
Racial Traits:
- [4 RP] Bonecrushing Jaws (Ex): Kurovak have jaws that crush with devastating force. They gain a natural bite attack (1d8). This bite causes bleed (1d6). This bite can be used to start a grapple via the grab ability.
- [2 RP] Deathroll (Ex): When grappling a foe of its size or smaller, a Kurovak can perform a death roll upon making a successful grapple check. As it clings to its foe, it drops itself and rolls rapidly, twisting and wrenching its victim. The Kurovak inflicts its bite damage and knocks the creature prone. If successful, the Kurovak maintains its grapple.
- [0 RP] Slow Sprinter: Kurovak are normally slower than most races at 20ft. Once per minute, a Kurovak may sprint, increasing its base land speed by 20ft, normally up to 40ft. for 1 round.
- [0 RP] Hold Breath (Ex): Kurovak can hold their breath for four times their Constitution score before risking drowning or suffocating.
- [-1 RP] Cold Blooded: Kurovak are cold blooded humanoids and take a -2 on any cold related saves.
- [2 RP] Darkvision (Ex): Kurovak can see up to 60ft. in complete darkness.
- [2 RP] Reptile Immunity (Ex): Kurovak are immune to the condition paralysis.
- [2 RP] Natural Armor (Ex): Kurovak have hard, scaley skin. They gain a +1 natural armor bonus.
- [1 RP] Swim (Ex): Kurovak are very capable swimmers, gaining a swim speed of 40ft. and a +8 racial bonus to Swim checks.