+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
+2 | Dexterity | |
+3 | Constitution | |
-1 | Intelligence | |
+0 | Wisdom | |
+2 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+5 | Athletics | STR | |
+2 | Deception | CHA | |
-1 | History | INT | |
+0 | Insight | WIS | |
+2 | Intimidation | CHA | |
-1 | Investigation | INT |
+0 | Medicine | WIS | |
-1 | Nature | INT | |
+2 | Perception | WIS | |
+4 | Performance | CHA | |
+2 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Javelin | +5 | STR | 1d6+3 | Piercing | |
Thrown | |||||
Spear | +5 | STR | 1d6+3 | Piercing | |
Thrown, Versatile | |||||
Maul | +5 | STR | 2d6+3 | Bludgeoning | |
Heavy, Two-Handed | |||||
Claw | +5 | STR | 1d4+3 | Slashing | |
Unarmed Strike | |||||
Spear | +5 | STR | 1d6+3 | Piercing | |
Thrown, Versatile (1d8) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Source: Tasha's Cauldron of Everything You learn to move things with your mind, granting you the following benefits:
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.