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Cordelia Lanterne

Psionic Shaper 10 Class & Level
Noble Background
Moon Elf Race
NG Alignment

Strength 6
-2
Dexterity 18
+4
constitution 13
+1
intelligence 22
+6
wisdom 12
+1
charisma 10
+0
Total Hit Dice 10
Hit Die
1d8+1
+4 proficiency bonus
-2 Strength
+4 Dexterity
+1 Constitution
+10 Intelligence
+5 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+10 Arcana
-2 Athletics
+0 Deception
+10 History
+1 Insight
+0 Intimidation
+10 Investigation
+5 Medicine
+10 Nature
+5 Perception
+0 Performance
+4 Persuasion
+10 Religion
+4 Sleight of Hands
+4 Stealth
+1 Survival
skills

 
18
Armor Class
73
Hit Points
+4
Initiative
25
Speed
WeaponAttack/SaveDamageAdditional ability
Dagger 1d20+8 1d4+4 P
Shortsword 1d20+4 1d6+4 P
Light Crossbow 1d20+8 1d8+4 P
Clockwork Fire 1d6 Fire
DessicateCON save 2d8 necroticdisadv. on STR DEX and CON checks
Lethal Strikeweapon attack 1d8+6 add to melee weapon damage
Spike of LethargyDEX save 2d8 psychicSpeed reduced by 10 ft.
Venom StrikeCON save 2d6 poisongains poisoned condition
Animate Weapon 1d20+10 1d4+1d8+6 dagger 1d6+1d8+6 shortsword
Astral Construct 1d20+10 claw 1d6+7 slashing] 1d6+9 slashing (sharp)
Attacks
Equipment
light armor, daggers, darts, slings, quarterstaffs, light crossbows, RE-1 rifle
Skills
history, persuasion from background
perception and arcana from race
Nature, investigation, medicine, and religion from class
Tools
Dragonchess, alchemy
Languages
Common, draconic, halfling
Proficiences

Talents

Delusion
Desiccate
Lethal Strike
Mystic Hand
Spike of Lethargy
Venom Strike

manifestations

At the end of each long rest, you prepare the psionic manifestations available for your use. To do so, choose a number of manifestations equal to your intelligence modifier + your psion level from the psion manifestation list. (17)
63 Psionic power/long rest. Power limit is 7. Manifestation level limit is 6.
DC = 18 Attack = +10
Mental Fatigue
Each time you use a psionic manifestation, you incur some amount of mental fatigue. Mental fatigue causes additional stress when repeatedly invoking similar psionic manifestations.
Whenever you invoke a psionic manifestation, you gain one level of mental fatigue for the level at which you invoked the manifestation. Each time you gain mental fatigue, the psionic power cost to activate manifestations of that level increases by one. For example, the first time you invoke the ethereal weapon manifestation after finishing a long rest, it costs 1 point of psionic power, and your mental fatigue level for 1st level manifestations increases to 1. Subsequently, if you invoke psidarts or any other 1st level manifestation, its psionic power cost is 2, and your mental fatigue level increases to 2.

Once you have accumulated 4 levels of mental fatigue for a given manifestation level, your mind adapts to the task, and you no longer gain mental fatigue for that manifestation level until your fatigue is reduced below 4. Your mental fatigue for all manifestation levels
returns to 0 when you finish a long rest

Spellcasting
Potion of Clairvoyance (rare, dmg 187), 2 x Potion of Diminution (rare, dmg 187),
goblin nuggets #?
1x Antivenom
RE-1 rifle. 100 rounds, 100 silver rounds, 99 fire rounds 3d8
changeling's vestments
+3 to charisma checks and saves when polymorphed. Studded +2 leather. you can polymorph into any cr 5 and below animal/monstrosity you can also polymorph into any race though this way you don't receive the racial benefits. 5 charges per long rest, 3 hour duration
star ruby
family ring of Kulor Varna
obsidian dagger
483p, 677g, 0 silver, 7 copper
javelin looted from law of change
adamantine wrist guards (Are these on leo?)
scavenged mithral plates
vial of crumbled adamantine
camera and pictures
ancient puzzle box artifact, worth a shitload
book on mountains in arklan, map, and bouquet
clockwork bracer (increases swiftness and strength with 1h weapon for first attack only, +3atk and +1d6+3dmg. It's an artifact. Given to Leo
food scavenged from party
BODY
Scroll that Cordelia stole from the vault
48 p
blood stone (30)
5 star rose quartz (40g each) (gems marked lumos)
old whisky "white rose 200y"
silver phoenix coin given by Hylia/Elena
A ring with several keys found in the third story of the obsidian tower's prison tower
Clockwork dagger - Extends to a short sword, gives extra attack. 5 times per day add 1d6 fire damage
Stolen Odyssa's outfit (3 inch heels and silken robe that splits at the hip and gold bands, stomach slightly exposed but well hidden with makeup, ring between breasts and gold collar, bangles with rubies and band of silk running to shoulder.)
Camdeer's oddities card 0 punches
Fine clothes 6
warm fur cloak .5
dagger 1
light crossbow 5
crossbow bolts x18 1.5
2xVial
Templar lantern (10/10) .5
scroll given by Ceril with notes from his conversation with Ulric
3 vials of mimic adhesive


BACKPACK
Joseph Crestwood's research journal
clothes, traveler's
bottle of ink
pen
10xsheets parchment
bag of sand
small knife .5
10xchalk
healer's kit(9/10), 3
2xNet, 3(6)
Waterskin 3
9xspikes, iron .5(4.5)
key with jewels, looks like a lock (given to elena)


MISS SHELBY, LADY OF LEISURE
Military Saddle


AND HER SIDEKICK, FORD
scroll case 1
Perfume 0
Lamp 1
disguise kit 3
8xFeed 10 (80)
dragon chess set 0.5
Bedroll 7
fishing tackle 4
tent, two-person 20
2xbucket 2
11xflask 1(11)
Book: Lore 5
Book: Magical Plants and Where to Find Them 5
Calligrapher's supplies
2xCaltrops 2
Painter's supplies
owlbear beak trophy
9xOil (flask) 1
Chain 10
grappling hook 4
ball bearings 2
1xclothes, fine 6
1xclothes, common 3
signal whistle
3x blanket 3(9)


BRASIA ESTATE
Lantern with "logan's" ash
Pint of Jack, Richard, Leo, and Cori blood
ON AIRSHIP
1,500g for ship funds
Equipment
hit die rolls: (8), 6, 7, 2, 2, 8, 7, 3, 6, 5, 8
ASI@4:+2 INT ASI@8 +1 INT, +1 DEX
Moon Elf Perception and Arcana prof, +2dex, +2int, -1str, darkvision 120ft. depravity sensitivity, minor light sensitivity, keen mind feat(+1int), fey ancestry, trance
Fun-sized -1str, +1 dex, small
Telepathic Link
Also at 2nd level, you can establish direct links with the minds of others, allowing you to communicate intrinsically.
You can communicate telepathically with any creature you can see within 60 feet of you. It automatically understands you and can respond in a way you understand as long as it speaks at least one language.

Consumptive Power
Starting at 3rd level, you gain the ability to sacrifice your physical durability in exchange for psionic power.
When activating a psionic manifestation, you can pay its psionic power cost with your hit points instead. Your current hit points and hit point maximum are both reduced by double the psionic power cost of the manifestation. This reduction can’t be lessened in any way, and the reduction to your hit point maximum lasts until you finish a long rest.

Once you use this feature, you can’t use it again until you finish a short or long rest.


Shaper Discipline


Energy weapon
At 1st level, you can create weapons out of psionic energy. Using your bonus action, or your reaction when you roll initiative, you create a weapon with a faint sky-blue aura, which takes the form of any simple or martial weapon. If you create a one-handed weapon, you can create one in each hand. If you create a ranged weapon, you can also create 20 non-magical pieces of the appropriate type of ammunition for the weapon. You are proficient with this weapon, and its properties are the same as its physical counterpart.
You can spend psionic power when you activate this feature to create one magical weapon with bonuses based on the amount spent:
3 points: +1 to its attack and damage rolls
5 points: +2 to its attack and damage rolls
7 points: +3 to its attack and damage rolls
The maximum number of energy weapons that can exist at the same time is equal to one plus your Intelligence modifier (minimum one). Energy weapons and ammunition lose their form and disappear in 1 hour.
Create Tools
Also at 1st level, you can create tools out of psionic energy. Using your action, you can create any piece of non-magical adventuring gear worth 5 gp or less. Items created by this feature cannot be used as food. Otherwise, an item created by this feature has the same properties as its physical counterpart. After 10 minutes, the psionic energy comprising the item can no longer hold its form and disappears. Once you have created a particular item, you cannot create the same item again for 10 minutes.
Surge of Wind
Starting at 10th level, your psionic powers create a windy surge around you, momentarily protecting and guiding you. When you use a psionic manifestation of 1st level or higher, you gain two benefits until the end of the current turn: your movement doesn’t provoke opportunity attacks, and you have a climbing speed equal to your walking speed.
Psionic Ward
Starting at 2nd, level, you can weave psionic energy around yourself for protection. When you use a metacreativity manifestation of 1st level or higher, you can simultaneously use a strand of the psionic energy to create a Psionic Ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your Psionic level + your intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduced the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can't absorb damage, but its' magic remains. Whenever you activate a metapsionics manifestation of 1st level or higher, the ward regains a number of hit points equal to twice the level of the manifestation.
Once you create the ward, you can't create it again until you finish a long rest.

Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ytempura.

Statblock Type

Character Sheet (Legacy)

Link/Embed