hit die rolls: (8), 6, 7, 2, 2, 8, 7, 3, 6, 5, 8
ASI@4:+2 INT ASI@8 +1 INT, +1 DEX
Moon Elf Perception and Arcana prof, +2dex, +2int, -1str, darkvision 120ft. depravity sensitivity, minor light sensitivity, keen mind feat(+1int), fey ancestry, trance
Fun-sized -1str, +1 dex, small
Telepathic Link
Also at 2nd level, you can establish direct links with the minds of others, allowing you to communicate intrinsically.
You can communicate telepathically with any creature you can see within 60 feet of you. It automatically understands you and can respond in a way you understand as long as it speaks at least one language.
Consumptive Power
Starting at 3rd level, you gain the ability to sacrifice your physical durability in exchange for psionic power.
When activating a psionic manifestation, you can pay its psionic power cost with your hit points instead. Your current hit points and hit point maximum are both reduced by double the psionic power cost of the manifestation. This reduction can’t be lessened in any way, and the reduction to your hit point maximum lasts until you finish a long rest.
Once you use this feature, you can’t use it again until you finish a short or long rest.
Shaper Discipline
Energy weapon
At 1st level, you can create weapons out of psionic energy. Using your bonus action, or your reaction when you roll initiative, you create a weapon with a faint sky-blue aura, which takes the form of any simple or martial weapon. If you create a one-handed weapon, you can create one in each hand. If you create a ranged weapon, you can also create 20 non-magical pieces of the appropriate type of ammunition for the weapon. You are proficient with this weapon, and its properties are the same as its physical counterpart.
You can spend psionic power when you activate this feature to create one magical weapon with bonuses based on the amount spent:
3 points: +1 to its attack and damage rolls
5 points: +2 to its attack and damage rolls
7 points: +3 to its attack and damage rolls
The maximum number of energy weapons that can exist at the same time is equal to one plus your Intelligence modifier (minimum one). Energy weapons and ammunition lose their form and disappear in 1 hour.
Create Tools
Also at 1st level, you can create tools out of psionic energy. Using your action, you can create any piece of non-magical adventuring gear worth 5 gp or less. Items created by this feature cannot be used as food. Otherwise, an item created by this feature has the same properties as its physical counterpart. After 10 minutes, the psionic energy comprising the item can no longer hold its form and disappears. Once you have created a particular item, you cannot create the same item again for 10 minutes.
Surge of Wind
Starting at 10th level, your psionic powers create a windy surge around you, momentarily protecting and guiding you. When you use a psionic manifestation of 1st level or higher, you gain two benefits until the end of the current turn: your movement doesn’t provoke opportunity attacks, and you have a climbing speed equal to your walking speed.
Psionic Ward
Starting at 2nd, level, you can weave psionic energy around yourself for protection. When you use a metacreativity manifestation of 1st level or higher, you can simultaneously use a strand of the psionic energy to create a Psionic Ward on yourself that lasts until you finish a long rest. The ward has hit points equal to twice your Psionic level + your intelligence modifier. Whenever you take damage, the ward takes the damage instead. If this damage reduced the ward to 0 hit points, you take any remaining damage.
While the ward has 0 hit points, it can't absorb damage, but its' magic remains. Whenever you activate a metapsionics manifestation of 1st level or higher, the ward regains a number of hit points equal to twice the level of the manifestation.
Once you create the ward, you can't create it again until you finish a long rest.
Features & Traits