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Monster Manual, page 163

Gnoll CR: 1/2

Medium humanoid (gnoll), chaotic evil
Armor Class: 15 (hide armor, shield)
Hit Points: 22 (5d8)
Speed: 30 ft , fly: 0 ft , burrow: 0 ft

STR

14 +2

DEX

12 +1

CON

11 +0

INT

6 -2

WIS

10 +0

CHA

7 -2

Skills:

Proficency Bonus +2

Senses:

Darkvision 60 ft, Passive Perception 10

Languages: Gnoll
Challenge Rating: 1/2

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) 1d4+2 piercing damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) 1d6+2 piercing damage, or 6 (1d8 + 2) 1d8+2 piercing damage if used with two hands to make a melee attack.

Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) 1d8+1 piercing damage.

Suggested Environments

Desert, Forest, Grassland, Hill


Created by

dbones202.

Statblock Type

Monster

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