Bleeding
A bleeding creature has been dealt a serious wound that has opened a vein or artery. They are still conscious, but unless the wound is treated, they could die.
- At the end of their turn, a bleeding creature takes necrotic damage equal to half the damage they took from the attack that inflicted the condition.
- The creature may attempt to use its action to end the condition and stop bleeding by succeeding on a Constitution saving throw with the DC equal to the last amount of damage inflicted by this condition.
- Any healing received reduces the damage the creature will take from bleeding by 1 point of damage for every 2 hit points healed. Once the damage value reaches 0, the condition ends.