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Berserk


  • A berserk creature must use its action each round to attack the creature nearest to it. If it can make extra attacks as part of the Attack action, it uses those extra attacks, moving to attack the next nearest creature after it fells its current target. If it has multiple possible targets, it attacks one at random.

  • If a berserk creature can use its reaction and/or bonus action to deal damage directly to a creature, it must do so.

  • When a creature moves out of a berserk creature's reach, it provokes an opportunity attack.

  • A berserk creature has disadvantage on Wisdom ability checks and saving throws.

  • A berserk creature automatically fails Intelligence ability checks and saving throws.

  • A berserk creature is immune to the charmed and frightened conditions.

  • The condition ends if the berserk creature starts its turn with no creatures within 60 feet of it that it can see or hear.

  • Creatures that are immune to the charmed condition are also immune to the berserk condition. A calm emotions spell, or any other effect which suppresses or removes the charmed condition can also cure the berserk condition in addition to its usual effects.




 

Created by

Holocene Witches.

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