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Enervate


  • An enervated creature's Strength has been sapped.

  • An enervated creature deals only half damage with melee attacks, and has disadvantage on Strength (Athletics) and Dexterity (Acrobatics) checks.

  • An enervated creature's speed is reduced by 10 feet, to a minimum of half its base speed.

  • Creatures that are immune to the poisoned or the exhaustion conditions are also immune to the weakened condition.




 

Created by

Holocene Witches.

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