Enervate
- An enervated creature's Strength has been sapped.
- An enervated creature deals only half damage with melee attacks, and has disadvantage on Strength (Athletics) and Dexterity (Acrobatics) checks.
- An enervated creature's speed is reduced by 10 feet, to a minimum of half its base speed.
- Creatures that are immune to the poisoned or the exhaustion conditions are also immune to the weakened condition.
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