Ruin
A creature affected by the ruin condition threatens to tear apart from the inside out, with an intense weakness gripping the very structure of the creature itself:
- Damage types the creature was previously immune to, they are now have resistance to
- Damage types the creature was previously resistant to, they take as normal damage
- Damage types the creature previously took normal damage from, they are now vulnerable to
- Damage types the creature was previously vulnerable to, now deal an additional 50% damage (i.e. the creature takes an additional 150% damage)
- Additional damage dealt by the ruin condition is a maximum of 100% of the initial damage dealt that caused the ruin affect
- For each 33% of maximum hit point damage taken by a creature due to the ruin effect the creature receives one level of exhaustion
- Exhaustion and hit points can recovered as normal